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General Tabletop Discussion
*Dungeons & Dragons
Lethality in 5e: what is your preference and how do you achieve it?
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<blockquote data-quote="The Crimson Binome" data-source="post: 6487098" data-attributes="member: 6775031"><p>We're in definite agreement here, which is why replacing the extra damage seems like it should help players more often than it would hurt them. Against any random monster, most of that critical hit damage was probably lost to overkill anyway. For a player, a wounded-but-conscious PC is more fun than one which suddenly drops from running out of HP.</p><p>Here's the chart that I'm using. Roll d20 whenever you suffer a critical hit. </p><p>1-3) Left leg disabled: Speed reduced by half</p><p>4-6) Right leg disabled: Speed reduce by half </p><p>7-9) Left arm disabled: Cannot hold or use an item with that hand</p><p>10-12) Right arm disabled: Cannot hold or use an item with that hand</p><p>13-18) Broken rib: Make a Constitution (10) check whenever you would cast a spell, make an attack, etc; failure prevents you from acting</p><p>19-20) Concussion: Unconscious for 1d4 rounds, then Disadvantage on spells and Int/Wis/Cha checks</p><p></p><p>In every case, these can be cured with a Lesser Restoration. In essence, as long as there's a healer in the party, they'll go away after a long rest. I don't mind mandating magical healing for the party, since it means I can use the same basic rules to describe a world where NPCs have enduring broken limbs (as long as magical healing is not common).</p></blockquote><p></p>
[QUOTE="The Crimson Binome, post: 6487098, member: 6775031"] We're in definite agreement here, which is why replacing the extra damage seems like it should help players more often than it would hurt them. Against any random monster, most of that critical hit damage was probably lost to overkill anyway. For a player, a wounded-but-conscious PC is more fun than one which suddenly drops from running out of HP. Here's the chart that I'm using. Roll d20 whenever you suffer a critical hit. 1-3) Left leg disabled: Speed reduced by half 4-6) Right leg disabled: Speed reduce by half 7-9) Left arm disabled: Cannot hold or use an item with that hand 10-12) Right arm disabled: Cannot hold or use an item with that hand 13-18) Broken rib: Make a Constitution (10) check whenever you would cast a spell, make an attack, etc; failure prevents you from acting 19-20) Concussion: Unconscious for 1d4 rounds, then Disadvantage on spells and Int/Wis/Cha checks In every case, these can be cured with a Lesser Restoration. In essence, as long as there's a healer in the party, they'll go away after a long rest. I don't mind mandating magical healing for the party, since it means I can use the same basic rules to describe a world where NPCs have enduring broken limbs (as long as magical healing is not common). [/QUOTE]
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Lethality in 5e: what is your preference and how do you achieve it?
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