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General Tabletop Discussion
*Dungeons & Dragons
Lethality in 5e: what is your preference and how do you achieve it?
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<blockquote data-quote="Rhenny" data-source="post: 6487253" data-attributes="member: 18333"><p>Also, as many have been implying or even stating, it really depends on what the players want more than what the DM wants. As DM, I tune the lethality of the game to the players.</p><p></p><p>I have long-lasting campaigns with players who just want to keep the story going and live, live, live. In those campaigns, I go out of my way to make sure that PCs don't die (or at least death is rare). Also, in those campaigns, when a PC does die, I usually conference with him/her to find out what they want to have happen to their PC - Then we talk about it with the rest of the group to see how the story plays out. Sometimes we develop interesting ways to keep the PC in the game, or have the PC come back in a few sessions. Sometimes, the player decides to have a new PC join the party in an appropriate way. </p><p></p><p>In other campaigns I run, sometimes the players actually like it when they die, especially if it is an interesting or memorable death. (This is usually the case more with lower level campaigns though...by the time we get to mid and upper level, most players I've DM'd want to live).</p></blockquote><p></p>
[QUOTE="Rhenny, post: 6487253, member: 18333"] Also, as many have been implying or even stating, it really depends on what the players want more than what the DM wants. As DM, I tune the lethality of the game to the players. I have long-lasting campaigns with players who just want to keep the story going and live, live, live. In those campaigns, I go out of my way to make sure that PCs don't die (or at least death is rare). Also, in those campaigns, when a PC does die, I usually conference with him/her to find out what they want to have happen to their PC - Then we talk about it with the rest of the group to see how the story plays out. Sometimes we develop interesting ways to keep the PC in the game, or have the PC come back in a few sessions. Sometimes, the player decides to have a new PC join the party in an appropriate way. In other campaigns I run, sometimes the players actually like it when they die, especially if it is an interesting or memorable death. (This is usually the case more with lower level campaigns though...by the time we get to mid and upper level, most players I've DM'd want to live). [/QUOTE]
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Lethality in 5e: what is your preference and how do you achieve it?
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