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General Tabletop Discussion
*Dungeons & Dragons
Lethality in 5e: what is your preference and how do you achieve it?
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<blockquote data-quote="Unwise" data-source="post: 6487376" data-attributes="member: 98008"><p>I am glad I am not the only one. I ran a few campaigns where PCs accounted for about 75% of the PC deaths. In the one long running campaign, we lost roughly 14 PCs to intra-party fighting (versus 2 from NPC combat 3 from stupidity). This was mostly from people baiting honourable characters into attacking them, it also included 4 deaths from 'cursed' items that PCs would not put down. They were not cursed at all, but other PCs decided they were possessed, killing them on two separate occassions.</p><p></p><p>The thing about PC v PC murder is that there is not a lot the DM can do in-game to fudge it. There are no hidden dice rolls to mess with and any deus ex machina is really just screwing with one PC at the expense of another. Thankfully my players have learned to curtail their murderous ways.</p><p></p><p>For the next campaign, I simply banned all chivalric codes of honour, all zealots and all evil-esque characters. That heavy handed approach let the players get use to being on the same side and making characters that worked well together. I soon eased the restrictions, but the healing process was done.</p><p></p><p>On a side note. I have never, in any game I have run in the last 25 years had a PC brought back from the dead. For some reason it just never entered our games as a possibility, players just assume that spells like Raise Dead are not in the game. It certainly makes it easier to maintain world coherency without it, but I am considering playing by D&D default next campaign for something new. Strangely I don't think my players will like it though.</p></blockquote><p></p>
[QUOTE="Unwise, post: 6487376, member: 98008"] I am glad I am not the only one. I ran a few campaigns where PCs accounted for about 75% of the PC deaths. In the one long running campaign, we lost roughly 14 PCs to intra-party fighting (versus 2 from NPC combat 3 from stupidity). This was mostly from people baiting honourable characters into attacking them, it also included 4 deaths from 'cursed' items that PCs would not put down. They were not cursed at all, but other PCs decided they were possessed, killing them on two separate occassions. The thing about PC v PC murder is that there is not a lot the DM can do in-game to fudge it. There are no hidden dice rolls to mess with and any deus ex machina is really just screwing with one PC at the expense of another. Thankfully my players have learned to curtail their murderous ways. For the next campaign, I simply banned all chivalric codes of honour, all zealots and all evil-esque characters. That heavy handed approach let the players get use to being on the same side and making characters that worked well together. I soon eased the restrictions, but the healing process was done. On a side note. I have never, in any game I have run in the last 25 years had a PC brought back from the dead. For some reason it just never entered our games as a possibility, players just assume that spells like Raise Dead are not in the game. It certainly makes it easier to maintain world coherency without it, but I am considering playing by D&D default next campaign for something new. Strangely I don't think my players will like it though. [/QUOTE]
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Community
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Lethality in 5e: what is your preference and how do you achieve it?
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