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Let's ban Teleport!
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<blockquote data-quote="maddman75" data-source="post: 1674696" data-attributes="member: 2673"><p>Actually, I think you can keep down the major abuses with some minor tweaks.</p><p></p><p>First is a convention I've used for some time - a bit of Gorgon's blood mixed in the mortar will render a building impervious to teleport or other translocational spells. So no teleporting over the castle walls, and certainly not into the king's bedchamber.</p><p></p><p>Another good one would be to say that you CANNOT teleport to a place you have not personally seen. No taking the chance and doing it blind, and scrying devices don't count. You need to have seen a place with your own two eyes before you can teleport. That would nicely take care of the remote wilderness problem - you can teleport back home easily enough, but getting there you have to do the old fashioned way. It would also make the group wanting to 'buy a teleport' off a wizard much less likely, since in addition to finding a wizard who is willing and capable of casting teleport he has to have been to wherever they want to go. And it completely kills the Buff-Scry-Teleport problem, unless the target is somewhere the attacker has personally been before.</p></blockquote><p></p>
[QUOTE="maddman75, post: 1674696, member: 2673"] Actually, I think you can keep down the major abuses with some minor tweaks. First is a convention I've used for some time - a bit of Gorgon's blood mixed in the mortar will render a building impervious to teleport or other translocational spells. So no teleporting over the castle walls, and certainly not into the king's bedchamber. Another good one would be to say that you CANNOT teleport to a place you have not personally seen. No taking the chance and doing it blind, and scrying devices don't count. You need to have seen a place with your own two eyes before you can teleport. That would nicely take care of the remote wilderness problem - you can teleport back home easily enough, but getting there you have to do the old fashioned way. It would also make the group wanting to 'buy a teleport' off a wizard much less likely, since in addition to finding a wizard who is willing and capable of casting teleport he has to have been to wherever they want to go. And it completely kills the Buff-Scry-Teleport problem, unless the target is somewhere the attacker has personally been before. [/QUOTE]
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Let's ban Teleport!
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