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Let's ban Teleport!
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<blockquote data-quote="Aaron2" data-source="post: 1674703" data-attributes="member: 1436"><p>I like the way Ultima works where you need to cast a spell on a stone (or some such) to attune it to a location before you can teleport there. Maybe a non-magical item can attune itself if it resides in one spot for several months or years.</p><p></p><p>Possible adventures:</p><p></p><p>-The party sends the rogue to steel an object belonging to the BBEG before the party can arrive en masse.</p><p></p><p>-A lazy wizard hires the party to travel to the mid-levels of the dungeon to attune a stone for him. How far does the party push their luck?</p><p></p><p>-The BBEG swaps out the party wizard's stones for a set that all go to his dungeon. </p><p></p><p>-Stealing a BBEG's lieutentant's stones may be the only way to find the BBEG's hidden lair. </p><p></p><p>-The stones might fade after a while, gradual gaining an increasing miss chance.</p><p></p><p>-Maybe elves found a way to attune plants to the spot that they germinated. The town's lonely old oak may be the only way to a long lost hidden glade.</p><p></p><p></p><p>Also, you could have teleport work like transporters in Star Trek where you gradually fade in. This would consume the entire suprise round slightly evening up the odds. Or, the transport time could be based on the distance traveled (1 round per mile); increasing the prep time the BBEG gets plus wearing down the pre-teleport buffs.</p><p></p><p></p><p>Aaron (thinks scry is a bigger problem)</p></blockquote><p></p>
[QUOTE="Aaron2, post: 1674703, member: 1436"] I like the way Ultima works where you need to cast a spell on a stone (or some such) to attune it to a location before you can teleport there. Maybe a non-magical item can attune itself if it resides in one spot for several months or years. Possible adventures: -The party sends the rogue to steel an object belonging to the BBEG before the party can arrive en masse. -A lazy wizard hires the party to travel to the mid-levels of the dungeon to attune a stone for him. How far does the party push their luck? -The BBEG swaps out the party wizard's stones for a set that all go to his dungeon. -Stealing a BBEG's lieutentant's stones may be the only way to find the BBEG's hidden lair. -The stones might fade after a while, gradual gaining an increasing miss chance. -Maybe elves found a way to attune plants to the spot that they germinated. The town's lonely old oak may be the only way to a long lost hidden glade. Also, you could have teleport work like transporters in Star Trek where you gradually fade in. This would consume the entire suprise round slightly evening up the odds. Or, the transport time could be based on the distance traveled (1 round per mile); increasing the prep time the BBEG gets plus wearing down the pre-teleport buffs. Aaron (thinks scry is a bigger problem) [/QUOTE]
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