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Let's ban Teleport!
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<blockquote data-quote="Thanee" data-source="post: 1674918" data-attributes="member: 478"><p>Geez, guys (that is Gez and Piratecat), if you don't see the difference between Teleport and a Giant Eagle or a Wagon, then I guess I cannot help you there. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":p" title="Stick out tongue :p" data-smilie="7"data-shortname=":p" /></p><p></p><p>Teleport <em>does</em> make certain campaign styles <em>impossible</em> (unless it is "simply not used all the time", or the DM tailors "almost everything" (at least where it counts) to make it "Teleport unfriendly"), so I can see only two reasonable options... don't play such campaigns, or tweak/ban Teleport.</p><p></p><p>It's not like I want to ban it for all D&D or anything... <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p><p></p><p>I'm actually not so much worried about BST, much less concerning any BBEG, but more the explore for one hour or until daily resources are used up, teleport into safety and come back later to continue, which makes a lot of things obsolete. It's surely a fair use of Teleport normally, but in some campaigns/settings this use just isn't such a good thing.</p><p></p><p>@Talon5: That's one thing, I totally not agree with. A character who can teleport doesn't use it simply because the adventure isn't really prepared for this power at this moment? This "metagamish" approach isn't exactly what I prefer to do. If a character can teleport and it makes sense to do so, then the character uses this ability. Unfortunately, it's very often the best option.</p><p></p><p>Teleport (as much as Resurrect) also isn't often really considered into campaign settings or adventures. In so many cases, this option is simply ignored and only used, when it isn't inconvenient. Often, the question, why these "simple" (in relation to the other options, I don't consider them cantrips or anything like that <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" />) spells havn't been used, altho they would've totally foiled the complete plot, is completely unanswered. It's obvious why... but it isn't exactly great to simply ignore them, or is it?</p><p></p><p>Bye</p><p>Thanee</p></blockquote><p></p>
[QUOTE="Thanee, post: 1674918, member: 478"] Geez, guys (that is Gez and Piratecat), if you don't see the difference between Teleport and a Giant Eagle or a Wagon, then I guess I cannot help you there. :p Teleport [i]does[/i] make certain campaign styles [i]impossible[/i] (unless it is "simply not used all the time", or the DM tailors "almost everything" (at least where it counts) to make it "Teleport unfriendly"), so I can see only two reasonable options... don't play such campaigns, or tweak/ban Teleport. It's not like I want to ban it for all D&D or anything... :D I'm actually not so much worried about BST, much less concerning any BBEG, but more the explore for one hour or until daily resources are used up, teleport into safety and come back later to continue, which makes a lot of things obsolete. It's surely a fair use of Teleport normally, but in some campaigns/settings this use just isn't such a good thing. @Talon5: That's one thing, I totally not agree with. A character who can teleport doesn't use it simply because the adventure isn't really prepared for this power at this moment? This "metagamish" approach isn't exactly what I prefer to do. If a character can teleport and it makes sense to do so, then the character uses this ability. Unfortunately, it's very often the best option. Teleport (as much as Resurrect) also isn't often really considered into campaign settings or adventures. In so many cases, this option is simply ignored and only used, when it isn't inconvenient. Often, the question, why these "simple" (in relation to the other options, I don't consider them cantrips or anything like that ;)) spells havn't been used, altho they would've totally foiled the complete plot, is completely unanswered. It's obvious why... but it isn't exactly great to simply ignore them, or is it? Bye Thanee [/QUOTE]
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