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<blockquote data-quote="Talon5" data-source="post: 1675045" data-attributes="member: 14435"><p>Hay Thanee- actually what I meant was- if the GMhas ideas that would be short curcuited by the characters TPing about. Presently the only real TP we have is a 10th lvl wiz that is going to be getting a new fighter with a lot of horse bound feats (I think one of the players and the GM conspired to do that).</p><p></p><p>Which leads me to a suggestion- Sumiir (the afore mentioned new fighter) has a rather unique horse, and thus he would be unwilling to leave it behind. Some of the fighter types in the group could help your desire to not allow TP as well- "I have three feats and 10 skill points/ranks related to my horse- I ante leaving her!"</p><p></p><p>What I was offering in my suggestion was more to the- seek other options, or talk to your players, tell them what you want to do in the campaign, what flavor you want to set. </p><p></p><p>It seems to me that The Company of the Sparrow (Alran's group and Sumiir's future group) has spent a lot of time in the area west of Greyhawk (there are 2 Arcane Order guild houses- Gradsul and Greyhawk). It limits our area of operation because we can't get to the far side of the Flanaess and back before the three month period is up. TP opens that up to us, yet Sumiir's horse limits us again.</p><p></p><p> <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> </p><p></p><p>In any case- I understand your POV. You have an idea and TP like spells are a problem, so rid yourself of the problem, I mirely wanted to offer suggestions.</p><p> <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f60e.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":cool:" title="Cool :cool:" data-smilie="6"data-shortname=":cool:" /></p></blockquote><p></p>
[QUOTE="Talon5, post: 1675045, member: 14435"] Hay Thanee- actually what I meant was- if the GMhas ideas that would be short curcuited by the characters TPing about. Presently the only real TP we have is a 10th lvl wiz that is going to be getting a new fighter with a lot of horse bound feats (I think one of the players and the GM conspired to do that). Which leads me to a suggestion- Sumiir (the afore mentioned new fighter) has a rather unique horse, and thus he would be unwilling to leave it behind. Some of the fighter types in the group could help your desire to not allow TP as well- "I have three feats and 10 skill points/ranks related to my horse- I ante leaving her!" What I was offering in my suggestion was more to the- seek other options, or talk to your players, tell them what you want to do in the campaign, what flavor you want to set. It seems to me that The Company of the Sparrow (Alran's group and Sumiir's future group) has spent a lot of time in the area west of Greyhawk (there are 2 Arcane Order guild houses- Gradsul and Greyhawk). It limits our area of operation because we can't get to the far side of the Flanaess and back before the three month period is up. TP opens that up to us, yet Sumiir's horse limits us again. :) In any case- I understand your POV. You have an idea and TP like spells are a problem, so rid yourself of the problem, I mirely wanted to offer suggestions. :cool: [/QUOTE]
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