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Let's ban Teleport!
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<blockquote data-quote="Gez" data-source="post: 1675691" data-attributes="member: 1328"><p>The Shire is the Shire. I'm pretty sure we can safely say that Sauron never went to the Shire. Maybe he went to the place that would, later, become the Shire. But with all the changes wrought by time and people, his knowledge of the place is no longer relevant. Or, it becomes actually false enough to ensure he sends his nazguls to a "similar destination" or to a teleport misshap. Kinda embarassing.</p><p></p><p>And the power level is of no importance. It's in Arcana Unearthed that teleportation needs a caster power check. In D&D, it's the same probabilities, regardless of wether you're a level 1 wizard with a staff of teleportation, or a level 567 archmage. (Only the Wayfarer Guide PrC modify these probabilities, and -- mind you -- Sauron doesn't strike me as being a Wayfarer Guide. Can you imagine? "Mordor Tours, 24/7 teleportation services. I'm Sauron, at your service. Please consult our catalog of exotic destinations for prices and special offers."</p><p></p><p>Beside, if there's teleportation magic, there's teleportation anti-magic. From the blatant teleport block, to the insidious teleport redirect. Sauron isn't all powerful, he got his arse ended to him in the last war, and in the meantime, the Wizards and other magicians, elves or humans, could have weaved a lot of teleport disruptor to prevent intrusion from that meddlesome discorporeated enemy.</p><p></p><p></p><p></p><p>It may be true, but it's, by far, not the only offender there. You would have to ban fireballs and other flashy evocations as well, for a start.</p><p></p><p></p><p></p><p>Assuming Sauron was stupid enough to not protect his den of unabashed naughtiness from magical intrusion. Somehow, I doesn't think so. Assuming, as well, that Gandalf had seen what Orodruin looks like as of today. Volcanoes in activity tend to change their conformation. Especially when an evil overlord is rebuilding his hellish fortress nearby.</p></blockquote><p></p>
[QUOTE="Gez, post: 1675691, member: 1328"] The Shire is the Shire. I'm pretty sure we can safely say that Sauron never went to the Shire. Maybe he went to the place that would, later, become the Shire. But with all the changes wrought by time and people, his knowledge of the place is no longer relevant. Or, it becomes actually false enough to ensure he sends his nazguls to a "similar destination" or to a teleport misshap. Kinda embarassing. And the power level is of no importance. It's in Arcana Unearthed that teleportation needs a caster power check. In D&D, it's the same probabilities, regardless of wether you're a level 1 wizard with a staff of teleportation, or a level 567 archmage. (Only the Wayfarer Guide PrC modify these probabilities, and -- mind you -- Sauron doesn't strike me as being a Wayfarer Guide. Can you imagine? "Mordor Tours, 24/7 teleportation services. I'm Sauron, at your service. Please consult our catalog of exotic destinations for prices and special offers." Beside, if there's teleportation magic, there's teleportation anti-magic. From the blatant teleport block, to the insidious teleport redirect. Sauron isn't all powerful, he got his arse ended to him in the last war, and in the meantime, the Wizards and other magicians, elves or humans, could have weaved a lot of teleport disruptor to prevent intrusion from that meddlesome discorporeated enemy. It may be true, but it's, by far, not the only offender there. You would have to ban fireballs and other flashy evocations as well, for a start. Assuming Sauron was stupid enough to not protect his den of unabashed naughtiness from magical intrusion. Somehow, I doesn't think so. Assuming, as well, that Gandalf had seen what Orodruin looks like as of today. Volcanoes in activity tend to change their conformation. Especially when an evil overlord is rebuilding his hellish fortress nearby. [/QUOTE]
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