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Let's ban Teleport!
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<blockquote data-quote="MerakSpielman" data-source="post: 1676330" data-attributes="member: 7464"><p><span style="font-size: 10px">Here's something I just thought of to help prevent the SBT strategy. Even if the PCs are unsure whether this spell is active, the mere knowlege that it exists might serve to curb their actions:</span></p><p> <span style="font-size: 10px"></span></p><p><span style="font-size: 10px">Teleport Trap </span></p><p><span style="font-size: 10px">Abjuration</span></p><p><span style="font-size: 10px">Level: Sor/Wiz 7</span></p><p><span style="font-size: 10px">Components: V, S, M</span></p><p><span style="font-size: 10px">Casting Time: 24 hours</span></p><p><span style="font-size: 10px">Range: Touch</span></p><p><span style="font-size: 10px">Area: 300' radius</span></p><p><span style="font-size: 10px">Duration: Permanent (see text)</span></p><p><span style="font-size: 10px">Saving Throw: None</span></p><p><span style="font-size: 10px">Spell Resistence: No</span></p><p> <span style="font-size: 10px"></span></p><p><span style="font-size: 10px">Teleport Trap serves the function of redirecting those who attempt to teleport within the affected area to a specific location, which itself must be within the area of effect. Typically, victims are redirected to a cage, the lair of a powerful monster, or a death trap.</span></p><p><span style="font-size: 10px">The area of the spell is a 300' radius centered on a touched object (the "object" could simply be a wall or floor). A single casting of Teleport Trap can redirect a number of teleport spells equal to the level of the caster before its magic disperses and it no longer shields the area.</span></p><p><span style="font-size: 10px">The specific location to which those who trigger the spell are redirected must be designated when the spell is cast and cannot be redesignated. The designated location cannot be within a solid object. If the designated space is occupied at the time the Teleport Trap is triggered, those being redirected will be shunted off to the nearest available open space. The designated location must itself be within the area of effect of the spell.</span></p><p><span style="font-size: 10px">While still in effect, Teleport Trap also functions to disrupt teleportation and other spells within its area, as Dimensional Ancher.</span></p><p><span style="font-size: 10px">Teleport Trap cannot be dispelled unless the dispelling magic is targeted directly at the specific object upon which it is centered.</span></p><p><span style="font-size: 10px">Material Component: Gems worth a total of 5000gp, which must be destroyed as part of an elaborate ritual.</span></p></blockquote><p></p>
[QUOTE="MerakSpielman, post: 1676330, member: 7464"] [size=2]Here's something I just thought of to help prevent the SBT strategy. Even if the PCs are unsure whether this spell is active, the mere knowlege that it exists might serve to curb their actions: Teleport Trap Abjuration Level: Sor/Wiz 7 Components: V, S, M Casting Time: 24 hours Range: Touch Area: 300' radius Duration: Permanent (see text) Saving Throw: None Spell Resistence: No Teleport Trap serves the function of redirecting those who attempt to teleport within the affected area to a specific location, which itself must be within the area of effect. Typically, victims are redirected to a cage, the lair of a powerful monster, or a death trap. The area of the spell is a 300' radius centered on a touched object (the "object" could simply be a wall or floor). A single casting of Teleport Trap can redirect a number of teleport spells equal to the level of the caster before its magic disperses and it no longer shields the area. The specific location to which those who trigger the spell are redirected must be designated when the spell is cast and cannot be redesignated. The designated location cannot be within a solid object. If the designated space is occupied at the time the Teleport Trap is triggered, those being redirected will be shunted off to the nearest available open space. The designated location must itself be within the area of effect of the spell. While still in effect, Teleport Trap also functions to disrupt teleportation and other spells within its area, as Dimensional Ancher. Teleport Trap cannot be dispelled unless the dispelling magic is targeted directly at the specific object upon which it is centered. Material Component: Gems worth a total of 5000gp, which must be destroyed as part of an elaborate ritual.[/size] [/QUOTE]
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