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Let's ban Teleport!
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<blockquote data-quote="Thanee" data-source="post: 1688321" data-attributes="member: 478"><p>How do you read "just handy" instead of "essential" out of "extremely important"!? <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":p" title="Stick out tongue :p" data-smilie="7"data-shortname=":p" /></p><p> </p><p> <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p> </p><p> Anyways... Yes, high level play evolves more around tougher encounters, but why is this?</p><p> </p><p> I think it is a direct reaction to the fact, that there is little hindering a high level party to run around at their absolute full strength all the time (or stay in a safe place the other 80% of the time).</p><p> </p><p> The higher EL is just to challenge the party, which is, thanks to the plethora of buffs, operating at a higher average level than their party level suggests.</p><p> </p><p> Now, if it wasn't that easy (i.e. since there was no Teleport), then a more "natural" encounter structure might work again, which would otherwise just be throwing cannonfodder at the supercharged PCs, which would in turn be boring, of course. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p> </p><p> Bye</p><p> Thanee</p></blockquote><p></p>
[QUOTE="Thanee, post: 1688321, member: 478"] How do you read "just handy" instead of "essential" out of "extremely important"!? :p ;) Anyways... Yes, high level play evolves more around tougher encounters, but why is this? I think it is a direct reaction to the fact, that there is little hindering a high level party to run around at their absolute full strength all the time (or stay in a safe place the other 80% of the time). The higher EL is just to challenge the party, which is, thanks to the plethora of buffs, operating at a higher average level than their party level suggests. Now, if it wasn't that easy (i.e. since there was no Teleport), then a more "natural" encounter structure might work again, which would otherwise just be throwing cannonfodder at the supercharged PCs, which would in turn be boring, of course. :) Bye Thanee [/QUOTE]
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