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Let's ban Teleport!
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<blockquote data-quote="Dark Dragon" data-source="post: 1688328" data-attributes="member: 1115"><p>As a DM, I always have some trouble with teleporting PCs. But on the other hand, you have to be creative as a DM to "protect" your plot from some nasty spells, abilities and so on.</p><p></p><p><em>Teleport</em> is used IMC as written in the 3.5 PHB. I'd like to change it to the AD&D version but that would end in a revolte by the players (4 of 5 PCs can teleport...).</p><p></p><p>Luckily, I got the PGtF and found a funny item description inside: the Weirdstone. It is quite powerful for 250k market price. It blocks all astral tavel (including <em>teleport, ethereal jaunt</em>), <em>scry</em> sensor creation and plane shifting effects in a 6 mile radius. This is large enough to put a whole dungeon of RttToEE size into it.</p><p>And to my understanding of the item (and I've ruled it so), it foils summoning spells as well because a summon spell transports something from somewhere (another plane, for example) to the caster...That sounds quite similar to a <em>teleport</em> spell.</p><p></p><p>Of course, always using teleport blockers becomes boring, but IMC, the players decided quite late on how to deal with the evil guys. Not too late, but unfortunately the BBEGs were able to steal a weirdstone from the ruins of Myth Drannor before... <img src="http://www.enworld.org/forum/images/smilies/devious.png" class="smilie" loading="lazy" alt=":]" title="Devious :]" data-shortname=":]" /></p></blockquote><p></p>
[QUOTE="Dark Dragon, post: 1688328, member: 1115"] As a DM, I always have some trouble with teleporting PCs. But on the other hand, you have to be creative as a DM to "protect" your plot from some nasty spells, abilities and so on. [I]Teleport[/I] is used IMC as written in the 3.5 PHB. I'd like to change it to the AD&D version but that would end in a revolte by the players (4 of 5 PCs can teleport...). Luckily, I got the PGtF and found a funny item description inside: the Weirdstone. It is quite powerful for 250k market price. It blocks all astral tavel (including [I]teleport, ethereal jaunt[/I]), [I]scry[/I] sensor creation and plane shifting effects in a 6 mile radius. This is large enough to put a whole dungeon of RttToEE size into it. And to my understanding of the item (and I've ruled it so), it foils summoning spells as well because a summon spell transports something from somewhere (another plane, for example) to the caster...That sounds quite similar to a [I]teleport[/I] spell. Of course, always using teleport blockers becomes boring, but IMC, the players decided quite late on how to deal with the evil guys. Not too late, but unfortunately the BBEGs were able to steal a weirdstone from the ruins of Myth Drannor before... :] [/QUOTE]
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