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<blockquote data-quote="Paraxis" data-source="post: 6414526" data-attributes="member: 13009"><p>I am sure there will be some rules for it in the DMG, one of the things associated with rarity will be price range.</p><p></p><p>From the beta test.</p><p></p><p><strong>Buying Magic Items</strong></p><p>Unless you decide your campaign works otherwise, magic items are, by and large, so rare that no market exists for them. Situations might arise that allow characters to buy or sell magic items. Buying magic items might be easier in a city with a magical academy or a large temple, or in some other location that serves as a hub where adventurers can sell their loot. For example, an apothecary might offer a small selection of potions, or the adventurers might hear rumors of a black market auction where magic items are sold.</p><p>Common magic items, such as certain potions and scrolls, can sometimes be procured from an alchemist or a spellcaster. Individuals who aren't normally in the business of selling magic items might want something other than gold in exchange. For example, an NPC mage might create a scroll or adventurers if they complete a quest for her.</p><p></p><p></p><p><strong>Rarity</strong></p><p>Magic item rarity serves several purposes in the game. An item’s rarity provides a rough measure </p><p>of the strength of the magic in the item as compared to other magic items. If your campaign allows </p><p>for trade in magic items, rarity can help you set prices for them. Rarity also gives you a sense of </p><p>how likely characters are to find a particular item, given the characters’ level. All that said, </p><p>rarity shouldn’t get in the way of your storytelling. If you allow a ring of invisibility to fall </p><p>into the hands of a 1st-‐level character, then so be it. It might be an enjoyable feature of your </p><p>campaign.</p><p>A magic item has one of six different levels of rarity, from most to least available: common, </p><p>uncommon, rare, very rare, legendary, and artifact. The closer an item’s rarity is to artifact, the </p><p>less numerous such items become. Most legendary items and all artifacts are unique.</p><p></p><p></p><p><strong>MAGIC ITEM RARITY</strong></p><p>Rarity Min. Level Item Value</p><p>Common 2 50–100 gp</p><p>Uncommon 3 100–500 gp</p><p>Rare 5 500–5,000 gp</p><p>Very rare 7 5,000–10,000 gp</p><p>Legendary 9 10,000–50,000 gp</p><p>Artifact 11 50,000+ gp</p><p></p><p>Min. Level: The item should be in the hoard or possession of a creature of this level or higher.</p><p>Item Value: The recommended amount that the item is worth, in gold pieces.</p><p>item is worth, in gold pieces.</p></blockquote><p></p>
[QUOTE="Paraxis, post: 6414526, member: 13009"] I am sure there will be some rules for it in the DMG, one of the things associated with rarity will be price range. From the beta test. [B]Buying Magic Items[/B] Unless you decide your campaign works otherwise, magic items are, by and large, so rare that no market exists for them. Situations might arise that allow characters to buy or sell magic items. Buying magic items might be easier in a city with a magical academy or a large temple, or in some other location that serves as a hub where adventurers can sell their loot. For example, an apothecary might offer a small selection of potions, or the adventurers might hear rumors of a black market auction where magic items are sold. Common magic items, such as certain potions and scrolls, can sometimes be procured from an alchemist or a spellcaster. Individuals who aren't normally in the business of selling magic items might want something other than gold in exchange. For example, an NPC mage might create a scroll or adventurers if they complete a quest for her. [B]Rarity[/B] Magic item rarity serves several purposes in the game. An item’s rarity provides a rough measure of the strength of the magic in the item as compared to other magic items. If your campaign allows for trade in magic items, rarity can help you set prices for them. Rarity also gives you a sense of how likely characters are to find a particular item, given the characters’ level. All that said, rarity shouldn’t get in the way of your storytelling. If you allow a ring of invisibility to fall into the hands of a 1st-‐level character, then so be it. It might be an enjoyable feature of your campaign. A magic item has one of six different levels of rarity, from most to least available: common, uncommon, rare, very rare, legendary, and artifact. The closer an item’s rarity is to artifact, the less numerous such items become. Most legendary items and all artifacts are unique. [B]MAGIC ITEM RARITY[/B] Rarity Min. Level Item Value Common 2 50–100 gp Uncommon 3 100–500 gp Rare 5 500–5,000 gp Very rare 7 5,000–10,000 gp Legendary 9 10,000–50,000 gp Artifact 11 50,000+ gp Min. Level: The item should be in the hoard or possession of a creature of this level or higher. Item Value: The recommended amount that the item is worth, in gold pieces. item is worth, in gold pieces. [/QUOTE]
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