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Let's Build A Better Psion
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<blockquote data-quote="CleverNickName" data-source="post: 7861489" data-attributes="member: 50987"><p>The hot topic this week in this forum is Psionics. The latest Unearthed Arcana included a bunch of psionics-flavored subclasses, and it got everyone in an uproar about how it should have been a whole new class instead (or ignored entirely). The thing is, Unearthed Arcana already did release a psion as a full class...and later updated it. The surveys that came later weren't favorable; I predict the same will happen for this new subclass-only version.</p><p></p><p>So let's help them out. Let's build a psion of our very own! This forum is filled with tons of ideas about how the psion should work and how it might be improved, so I'd like to cast a wide net out there and capture those ideas. If we put our minds together, I bet we can come up with something really fun to play.</p><p></p><p><strong>Disclaimer: this is going to be a creative exercise, not a debate platform. If you are still upset from a disagreement in another thread, and you only want to fight/argue/win a cookie, this isn't the place to do it. The rest of us are trying to build something here. Also, d<strong>on't dump on anyone else's ideas unless you have better ones to offer. </strong></strong></p><p></p><p>Let's start with some basic design assumptions.</p><ul> <li data-xf-list-type="ul">This Psion will be a full, 20-level class.</li> <li data-xf-list-type="ul">It will have 2 subclasses, maybe more.</li> <li data-xf-list-type="ul">There could also be at least 2 subclasses that are suitable for other classes to use (wizard maybe?)</li> <li data-xf-list-type="ul">It will use the 5th Edition rules. The Core Rules will be preferred, optional rules or variants in the DMG will be used if necessary.</li> <li data-xf-list-type="ul">Brand-new rules and mechanics will be developed and implemented <em>only</em> as a last resort, when all other options fail.</li> <li data-xf-list-type="ul">New skills, proficiencies, spells, and equipment may be necessary, but let's not draw focus.</li> </ul><p>Ready? Let's go!</p></blockquote><p></p>
[QUOTE="CleverNickName, post: 7861489, member: 50987"] The hot topic this week in this forum is Psionics. The latest Unearthed Arcana included a bunch of psionics-flavored subclasses, and it got everyone in an uproar about how it should have been a whole new class instead (or ignored entirely). The thing is, Unearthed Arcana already did release a psion as a full class...and later updated it. The surveys that came later weren't favorable; I predict the same will happen for this new subclass-only version. So let's help them out. Let's build a psion of our very own! This forum is filled with tons of ideas about how the psion should work and how it might be improved, so I'd like to cast a wide net out there and capture those ideas. If we put our minds together, I bet we can come up with something really fun to play. [B]Disclaimer: this is going to be a creative exercise, not a debate platform. If you are still upset from a disagreement in another thread, and you only want to fight/argue/win a cookie, this isn't the place to do it. The rest of us are trying to build something here. Also, d[B]on't dump on anyone else's ideas unless you have better ones to offer. [/B][/B] Let's start with some basic design assumptions. [LIST] [*]This Psion will be a full, 20-level class. [*]It will have 2 subclasses, maybe more. [*]There could also be at least 2 subclasses that are suitable for other classes to use (wizard maybe?) [*]It will use the 5th Edition rules. The Core Rules will be preferred, optional rules or variants in the DMG will be used if necessary. [*]Brand-new rules and mechanics will be developed and implemented [I]only[/I] as a last resort, when all other options fail. [*]New skills, proficiencies, spells, and equipment may be necessary, but let's not draw focus. [/LIST] Ready? Let's go! [/QUOTE]
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