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Let's Build A Better Psion
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<blockquote data-quote="CleverNickName" data-source="post: 7861521" data-attributes="member: 50987"><p><strong>CURRENT ITERATIONS</strong></p><p>[SPOILER="Current Iteration"]Stay tuned, I'm updating this as quickly as I can.</p><p></p><p>The version that seems to make the most sense to the team uses the Warlock (and specifically the Hexblade) as a template:</p><ul> <li data-xf-list-type="ul">Full "spellcasting" progression to 9th level</li> <li data-xf-list-type="ul">Smaller selection of "spells"</li> <li data-xf-list-type="ul">Spells are higher powered (all use the same higher-level "spell slot"?)</li> <li data-xf-list-type="ul">Faster recovery time (short rest?)</li> <li data-xf-list-type="ul">Hexblade-esque armor proficiencies</li> <li data-xf-list-type="ul">Summonable weapons and armor?</li> </ul><p>The Spell Point variant in the DMG has been pitched as a possibility.</p><p>Monk <em>ki </em>points have been floated as a reliable replacement for "power points."</p><p>Need replacements for Invocations and Mystic Arcanum.</p><p>[/SPOILER]</p><p></p><p>[SPOILER="Current Iteration (Subclasses)"]Stay tuned, I'm updating this as quickly as I can.[/SPOILER]</p><p></p><p><strong>PREVIOUS (SUPERSEDED) VERSIONS</strong></p><p>[SPOILER="Psion using Wizard as a Template, by CleverNickName"]I'll get us started.</p><p></p><p>I propose our Psion use the Wizard as a base. We replace the spell slots with the Spell Points option from the DMG, and then we replace the Arcane Traditions with more psionic-themed ones: Ardent, Divine Mind, Erudite, Lurk, and Psi-Warrior.</p><p></p><p>CHARACTER CLASS: PSION</p><p></p><p>As a Psion, you gain the following class features.</p><p></p><p><strong><span style="font-size: 18px">Hit Points</span></strong></p><p><strong>Hit Dice:</strong> 1d6 per Psion level</p><p><strong>Hit Points at 1st Level: </strong>6 + Constitution modifier</p><p><strong>Hit Points at Higher Levels: </strong>1d6 (or 4) + your Constitution modifier per Psion level after 1st.</p><p></p><p><strong><span style="font-size: 18px">Starting Proficiencies</span></strong></p><p>You are proficient with the following items, in addition to any Proficiencies provided by your race or Background.</p><p></p><p><strong>Armor: </strong>None</p><p><strong>Weapons: </strong>daggers, darts, slings, quarterstaffs, light crossbows</p><p><strong>Tools: </strong>none</p><p><strong>Saving Throws: </strong>Intelligence, Wisdom</p><p><strong>Skills:</strong> Choose two from Arcana, History, Insight, Investigation, Medicine, and Religion</p><p></p><p></p><p><strong><span style="font-size: 18px">Starting Equipment</span></strong></p><p>Later.</p><p></p><p>Table: The Psion</p><table style='width: 100%'><tr><td><strong>Class Level</strong></td><td><strong>Proficiency Bonus</strong></td><td><strong>Features</strong></td><td><strong>Cantrips Known</strong></td><td><strong>Powers Known</strong></td><td><strong>Power Points</strong></td><td><strong>Max Power Level</strong></td></tr><tr><td>1st</td><td>+2</td><td>Psionic Powers, Psionic Recovery</td><td>3</td><td>2</td><td>4</td><td>1st</td></tr><tr><td>2nd</td><td>+2</td><td>Psionic Tradition</td><td>3</td><td>3</td><td>16</td><td>1st</td></tr><tr><td>3rd</td><td>+2</td><td>-</td><td>4</td><td>4</td><td>14</td><td>2nd</td></tr><tr><td>4th</td><td>+2</td><td>Ability Score Improvement</td><td>4</td><td>5</td><td>17</td><td>2nd</td></tr><tr><td>5th</td><td>+3</td><td>-</td><td>4</td><td>6</td><td>27</td><td>3rd</td></tr><tr><td>6th</td><td>+3</td><td>Psionic Tradition Feature</td><td>4</td><td>7</td><td>32</td><td>3rd</td></tr><tr><td>7th</td><td>+3</td><td>-</td><td>4</td><td>8</td><td>38</td><td>4th</td></tr><tr><td>8th</td><td>+3</td><td>Ability Score Improvement</td><td>4</td><td>9</td><td>44</td><td>4th</td></tr><tr><td>9th</td><td>+4</td><td>-</td><td>4</td><td>10</td><td>57</td><td>5th</td></tr><tr><td>10th</td><td>+4</td><td>Psionic Tradition Feature</td><td>5</td><td>11</td><td>64</td><td>5th</td></tr><tr><td>11th</td><td>+4</td><td>-</td><td>5</td><td>12</td><td>73</td><td>6th</td></tr><tr><td>12th</td><td>+4</td><td>Ability Score Improvement</td><td>5</td><td>12</td><td>73</td><td>6th</td></tr><tr><td>13th</td><td>+5</td><td>-</td><td>5</td><td>13</td><td>83</td><td>7th</td></tr><tr><td>14th</td><td>+5</td><td>Psionic Tradition Feature</td><td>5</td><td>13</td><td>83</td><td>7th</td></tr><tr><td>15th</td><td>+5</td><td>-</td><td>5</td><td>14</td><td>94</td><td>8th</td></tr><tr><td>16th</td><td>+5</td><td>Ability Score Improvement</td><td>5</td><td>14</td><td>94</td><td>8th</td></tr><tr><td>17th</td><td>+6</td><td>-</td><td>5</td><td>15</td><td>107</td><td>9th</td></tr><tr><td>18th</td><td>+6</td><td>Power Mastery</td><td>5</td><td>15</td><td>114</td><td>9th</td></tr><tr><td>19th</td><td>+6</td><td>Ability Score Improvement</td><td>5</td><td>15</td><td>123</td><td>9th</td></tr><tr><td>20th</td><td>+6</td><td>Signature Power</td><td>5</td><td>15</td><td>133</td><td>9th</td></tr></table><p><strong>Psionics</strong></p><p></p><p></p><p></p><p></p><p></p><p>You have Psionic Power, the ability to use the force of your mind and will to produce wondrous effects.</p><p></p><p><strong>Cantrips</strong></p><p>At 1st level, you know three Cantrips of your choice from the Psion powers list. You learn additional Psion cantrips of your choice at higher levels, as shown in the Cantrips Known column of the Psion table.</p><p></p><p><strong>Power Points</strong></p><p>The Psion table shows how many Power Points you have to use your Psionic powers of 1st level and higher. To use one of these Psionic Powers, you must expend a number of points equal to the Power's level or higher. You regain all expended Power Points when you finish a Long rest.</p><p></p><p><strong>Powers Known of 1st Level and Higher</strong></p><p>You know two 1st-level Psionic Powers of your choice from the Psion power list.</p><p></p><p>You learn an additional Psion power of your choice at each level except 12th, 14th, 16th, 18th, 19th, and 20th. Each of these Powers must be of a level equal to or lower than your Maximum Power Level shown in the table.</p><p></p><p>Additionally, when you gain a level in this class, you can choose one of the Psionic Powers you know and replace it with another Power from the list, which also must be of a level equal to or lower than your Maximum Power Level.</p><p></p><p><strong>Psionic Power Ability</strong></p><p>Intelligence is your key ability for using Psionic Powers, since this ability relies on your strength of mind. You use your Intelligence whenever a psionic power refers to your Spellcasting Ability. In addition, you use your Intelligence modifier when setting the saving throw DC for a Psionic Power that you use, and when making an attack roll with one.</p><p></p><p style="margin-left: 20px"><strong>Psionic Power save DC </strong>= 8 + your Proficiency Bonus + your Intelligence modifier</p> <p style="margin-left: 20px"><strong>Psionic Power Attack Modifier </strong>= your Proficiency Bonus + your Intelligence modifier</p><p></p><p><strong>Psionic Focus</strong></p><p>You can use a psionic focus as a Spellcasting focus for your Psionic powers.[/SPOILER]</p><p>[SPOILER="Kineticist as Wizard-themed Subclass, by Enrico Poli1"]</p><p><strong>Kineticist (Psychokinesis specialist)</strong></p><p></p><p>You move things and manipulate energy with your thought.</p><p></p><p>As Primary Requisite can freely choose Int, Wis or Con</p><p></p><p>Psionic Tradition:</p><p></p><p>1) – gains the <em>Telekinetic Hand</em> Cantrip (as <em>Mage Hand</em> but invisible)</p><p></p><p>-<em> Telekinetic Push</em>: as a bonus action, you can force a Large or smaller creature within 30’ to pass a Strenght save (DC = your Power DC) or be pushed back 15’. Can use a number of times equal to your Primary Requisite bonus before a long rest.</p><p></p><p><em>- Telekinetic Deflect</em>: as a reaction, you can impose disadvantage on an attack (against you or not) within 60’. Can use a number of times equal to your Primary Requisite bonus before a long rest.</p><p></p><p>6) – <em>Inertial Barrier</em>: as a reaction, creates a semipermeable, mobile bubble of force around you in 10’. The bubble halves the Dmg from missiles and energy attacks (for example Breath Weapons) that cross the barrier, and falling Dmg is also halved for all creatures inside. You must use Concentration (up to 1 min) to maintain the bubble for more then 1 round. After a use, it recharges with a Long Rest.</p><p></p><p>10) –<em> Control Body</em>: as an action, you can try to control the body of a Large or smaller creature within 30’, as a puppeteer. The creature can resist with a Str save and can repeat it at the end of each round. When the creature is controlled, you can make it move and attack physically, but you must maintain Concentration (up to 1 minute) and must use 1 bonus action each round to control the creature.</p><p></p><p>- Gains <em>Telekinesis</em> as a bonus known power. You can use it for free once for long rest.</p><p></p><p>14) <em>Megakinesis:</em> you can use <em>Telekinesis</em> on one Gargantuan creature, or two Huge, four Large, eight Medium, sixteen Small; or Objects with a total weight of 100,000 pounds or less. When you use this power, you recover it with a long rest. [/SPOILER]</p><p>[SPOILER="Psion Using Warlock as a Template by Shiroken"]</p><p>I'd personally suggest using the Warlock as the template for the mechanics of the Psion, but I'd also suggest using sub-classes for specialty psionics like the soul knife and psionic warrior.</p><p></p><p><strong>Class Features:</strong></p><p></p><p><u><strong>Hit Points:</strong></u></p><p><strong>Hit Dice:</strong> 1d8 per psion level</p><p><strong>Hit Points at 1st Level:</strong> 8 + your Constitution modifier</p><p><strong>Hit Points at Higher Levels:</strong> 1d8 (or 5) + your Constitution modifier per psion level after 1st</p><p></p><p><u><strong>Proficiencies:</strong></u></p><p><strong>Armor:</strong> Light armor</p><p><strong>Weapons: </strong>Simple weapons</p><p><strong>Tools: </strong>None</p><p><strong>Saving Throws:</strong> Intelligence, Wisdom</p><p><strong>Skills:</strong> Choose two skills from Arcana, History, Insight, or Perception</p><p></p><p><strong>Devotion<u>:</u></strong></p><p>At 1st level, you have focused your mind one of the psionic devotions: Clarsentience (seeing at a distance), Psycokinentics (affecting things at a distance), Psychometabolics (affecting a body directly), Psychoportive (moving things across a distance), and Telepathy. Your choice grants you features at 1st level and again at 6th, 10th, and 14th level.</p><p></p><p><u><strong>Pionics:</strong></u></p><p>Your internal focus and knowledge has given you facility with spells. See chapter 10 for the general rules of spellcasting and below for the Pison Spell List.</p><p></p><p><u><strong>Cantrips:</strong></u></p><p>You know two cantrips of your choice from the psion spell List. You learn additional psion cantrips of your choice at higher levels, as shown in the Cantrips Known column of the Psion table.</p><p></p><p><u><strong>Spell Slots:</strong></u></p><p>The Psion table shows how many spell slots you have. The table also shows what the level of those slots is; all of your spell slots are the same level. To cast one of your psion spells of 1st level or higher, you must expend a spell slot. You regain all expended spell slots when you finish a short or long rest. For example, when you are 5th level, you have two 3rd-level spell slots. To cast a 1st-level spell, you must spend one of those slots, and you cast it as a 3rd-level spell.</p><p></p><p><u><strong>Spells Known of 1st Level and Higher:</strong></u></p><p>At 1st level, you know two 1st-level spells of your choice from the psion spell list. The Spells Known column of the Psion table shows when you learn more psion spells of your choice of 1st level and higher. A spell you choose must be of a level no higher than what’s shown in the table's Slot Level column for your level. When you reach 6th level, for example, you learn a new psion spell, which can be 1st, 2nd, or 3rd level.</p><p></p><p>Additionally, when you gain a level in this class, you can choose one of the psion spells you know and replace it with another spell from the psion spell list, which also must be of a level for which you have spell slots.</p><p></p><p><u><strong>Spellcasting Ability:</strong></u></p><p>Intelligence is your spellcasting ability for your psion spells, so you use your Intelligence whenever a spell refers to your spellcasting ability. In addition, you use your Intelligence modifier when setting the saving throw DC for a psion spell you cast and when making an attack roll with one.</p><p></p><p><u><strong>Spellcasting Focus:</strong></u></p><p>You can use a psionic focus as a spellcasting focus for your psion spells. These include crystals, orbs, and totems. When you cast a spell, you may ignore any Verbal, Somatic, and Material components so long as you possess a Psionic Focus, except for Material components with a listed cost.</p><p></p><p><u><strong>Psionic Sciences:</strong></u></p><p>In your study of the mind, you've unlocked secrets that enhance your mental powers.</p><p></p><p>At 2nd level, you gain two sciences of your choice. Your science options are detailed at the end of the class description. When you gain certain psion levels, you gain additional sciences of your choice, as shown in the Invocations Known column of the Psion table.</p><p></p><p>Additionally, when you gain a level in this class, you can choose one of the sciences you know and replace it with another sciences that you could learn at that level.</p><p></p><p><strong><u>Secondary Discipline</u></strong><u><strong>:</strong></u></p><p>At 3rd level, you've unlocked a lesser aspect of another Discipline. You gain one of the following features of your choice, but cannot choose the same Discipline as you took at level 1.</p><p></p><p><insert half of discipline benefit from level 1></p><p></p><p><u><strong>Ability Score Improvement:</strong></u></p><p>When you reach 4th level, and again at 8th, 12th, 16th, and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability s cores of your choice by 1. As normal, you can't increase an ability score above 20 using this feature.</p><p></p><p><strong><u>Metapsionics</u></strong><u><strong>:</strong></u></p><p>At 11th level, you've reached the point of working beyond the mere mortal mind, and can channel power from deep within. Choose one 6th-level spell from the psion spell list as this metapsionic. You can cast your metapsionic spell once without expending a spell slot. You must finish a long rest before you can do so again.</p><p></p><p>At higher levels, you gain more psion spells of your choice that can be cast in this way: one 7th-level spell at 13th level, one 8th-level spell at 15th level, and one 9th-level spell at 17th level. You regain all uses of your Mystic Arcanum when you finish a long rest.</p><p></p><p><strong><u>Mind</u></strong><u><strong> Master:</strong></u></p><p>At 20th level, you can draw on your inner reserve of mental power. You can spend 1 minute in meditation to regain all your expended spell slots from your Psionics feature. Once you regain spell slots with this feature, you must finish a long rest before you can do so again. [/SPOILER]</p><p>[SPOILER="Yaarel's Advancement Table"]</p><p>Here is an Advancement Table without any empty levels. Each level offers about a feat worth of features.</p><p></p><p>(A feat is worth about two ability score improvements, or two half feats. A half feat is worth about, one slot level 2 spell per short rest, two cantrips, two martial weapon proficiencies, two armor proficiencies, one skill expertise, four skill proficiencies, or four tool proficienices.)</p><p></p><p>Notice there a five "zero levels" preceding a level 1 character, to build up race features and background proficiencies, plus basic class features.</p><p></p><p>The level 8 background feature relates to heading a local institution, such as founding a school to attract students, building a fortress to attract soldiers, or becoming the mayor of a small town whose population is less than 100,000. The level 16 background relates to becoming a globally powerful leader. The level 24 background relates to the immortal becoming identical with some cosmic phenomenon, such as gaining a domain within ones ‘portfolio’.</p><p></p><p>Feats are a free choice of feat. The feat can be used to improve two ability scores, or one ability score with a half-feat, or two half-feats without an ability score improvement.</p><p></p><p>Race are race feats, or with DM permission any comparable feat or feature that advances the themes of the race or subrace.</p><p></p><p>Notice, the class archetype is the subclass feature at level 1. At level 1, the player chooses what kind of Psion, such as Telepath or Telekinete, and can express this theme in a notable way.</p><p></p><p></p><p></p><p></p><table style='width: 100%'><tr><td><strong>L</strong></td><td><strong>Prof</strong></td><td><strong>RACE</strong></td><td><strong>FEAT</strong></td><td><strong>BACKGROUND</strong></td><td><strong>CLASS</strong></td><td><strong>TIER</strong></td></tr><tr><td>0a</td><td>+0</td><td>Race</td><td></td><td></td><td></td><td></td></tr><tr><td>0b</td><td>+1</td><td></td><td></td><td></td><td>Class Archetype</td><td><strong>BASIC</strong></td></tr><tr><td>0c</td><td>+1</td><td></td><td>Feat</td><td></td><td></td><td></td></tr><tr><td>0d</td><td>+1</td><td></td><td></td><td></td><td>Class</td><td></td></tr><tr><td>0e</td><td>+1</td><td></td><td></td><td>Background</td><td></td><td></td></tr><tr><td><strong>1</strong></td><td><strong>+2</strong></td><td></td><td></td><td></td><td><strong>Class Archetype</strong></td><td></td></tr><tr><td><strong>2</strong></td><td>+2</td><td></td><td>Feat</td><td></td><td></td><td></td></tr><tr><td><strong>3</strong></td><td>+2</td><td></td><td></td><td></td><td>Class</td><td></td></tr><tr><td><strong>4</strong></td><td>+2</td><td>Race</td><td></td><td></td><td></td><td></td></tr><tr><td><strong>5</strong></td><td><strong>+3</strong></td><td></td><td></td><td></td><td>Class Archetype</td><td><strong>EXPERT</strong></td></tr><tr><td><strong>6</strong></td><td>+3</td><td></td><td>Feat</td><td></td><td></td><td></td></tr><tr><td><strong>7</strong></td><td>+3</td><td></td><td></td><td></td><td>Class</td><td></td></tr><tr><td><strong>8</strong></td><td>+3</td><td></td><td></td><td>Background</td><td></td><td></td></tr><tr><td><strong>9</strong></td><td><strong>+4</strong></td><td></td><td></td><td></td><td>Class Archetype</td><td></td></tr><tr><td><strong>10</strong></td><td>+4</td><td></td><td>Feat</td><td></td><td></td><td></td></tr><tr><td><strong>11</strong></td><td>+4</td><td></td><td></td><td></td><td>Class</td><td></td></tr><tr><td><strong>12</strong></td><td>+4</td><td>Race</td><td></td><td></td><td></td><td></td></tr><tr><td><strong>13</strong></td><td><strong>+5</strong></td><td></td><td></td><td></td><td>Class Archetype</td><td><strong>MASTER</strong></td></tr><tr><td><strong>14</strong></td><td>+5</td><td></td><td>Feat</td><td></td><td></td><td></td></tr><tr><td><strong>15</strong></td><td>+5</td><td></td><td></td><td></td><td>Class</td><td></td></tr><tr><td><strong>16</strong></td><td>+5</td><td></td><td></td><td>Background</td><td></td><td></td></tr><tr><td><strong>17</strong></td><td><strong>+6</strong></td><td></td><td></td><td></td><td>Class Archetype</td><td></td></tr><tr><td><strong>18</strong></td><td>+6</td><td></td><td>Feat</td><td></td><td></td><td></td></tr><tr><td><strong>19</strong></td><td>+6</td><td></td><td></td><td></td><td>Class</td><td></td></tr><tr><td><strong>20</strong></td><td>+6</td><td>Race</td><td></td><td></td><td></td><td></td></tr><tr><td><strong>21</strong></td><td><strong>+7</strong></td><td></td><td></td><td></td><td>Class Archetype</td><td><strong>IMMORTAL</strong></td></tr><tr><td><strong>22</strong></td><td>+7</td><td></td><td>Feat</td><td></td><td></td><td></td></tr><tr><td><strong>23</strong></td><td>+7</td><td></td><td></td><td></td><td>Class</td><td></td></tr><tr><td><strong>24</strong></td><td>+7</td><td></td><td></td><td>Background</td><td></td><td></td></tr></table><p>[/SPOILER]</p></blockquote><p></p>
[QUOTE="CleverNickName, post: 7861521, member: 50987"] [B]CURRENT ITERATIONS[/B] [SPOILER="Current Iteration"]Stay tuned, I'm updating this as quickly as I can. The version that seems to make the most sense to the team uses the Warlock (and specifically the Hexblade) as a template: [LIST] [*]Full "spellcasting" progression to 9th level [*]Smaller selection of "spells" [*]Spells are higher powered (all use the same higher-level "spell slot"?) [*]Faster recovery time (short rest?) [*]Hexblade-esque armor proficiencies [*]Summonable weapons and armor? [/LIST] The Spell Point variant in the DMG has been pitched as a possibility. Monk [I]ki [/I]points have been floated as a reliable replacement for "power points." Need replacements for Invocations and Mystic Arcanum. [/SPOILER] [SPOILER="Current Iteration (Subclasses)"]Stay tuned, I'm updating this as quickly as I can.[/SPOILER] [B]PREVIOUS (SUPERSEDED) VERSIONS[/B] [SPOILER="Psion using Wizard as a Template, by CleverNickName"]I'll get us started. I propose our Psion use the Wizard as a base. We replace the spell slots with the Spell Points option from the DMG, and then we replace the Arcane Traditions with more psionic-themed ones: Ardent, Divine Mind, Erudite, Lurk, and Psi-Warrior. CHARACTER CLASS: PSION As a Psion, you gain the following class features. [B][SIZE=5]Hit Points[/SIZE] Hit Dice:[/B] 1d6 per Psion level [B]Hit Points at 1st Level: [/B]6 + Constitution modifier [B]Hit Points at Higher Levels: [/B]1d6 (or 4) + your Constitution modifier per Psion level after 1st. [B][SIZE=5]Starting Proficiencies[/SIZE][/B] You are proficient with the following items, in addition to any Proficiencies provided by your race or Background. [B]Armor: [/B]None [B]Weapons: [/B]daggers, darts, slings, quarterstaffs, light crossbows [B]Tools: [/B]none [B]Saving Throws: [/B]Intelligence, Wisdom [B]Skills:[/B] Choose two from Arcana, History, Insight, Investigation, Medicine, and Religion [B][SIZE=5]Starting Equipment[/SIZE][/B] Later. Table: The Psion [TABLE] [TR] [TD][B]Class Level[/B][/TD] [TD][B]Proficiency Bonus[/B][/TD] [TD][B]Features[/B][/TD] [TD][B]Cantrips Known[/B][/TD] [TD][B]Powers Known[/B][/TD] [TD][B]Power Points[/B][/TD] [TD][B]Max Power Level[/B][/TD] [/TR] [TR] [TD]1st[/TD] [TD]+2[/TD] [TD]Psionic Powers, Psionic Recovery[/TD] [TD]3[/TD] [TD]2[/TD] [TD]4[/TD] [TD]1st[/TD] [/TR] [TR] [TD]2nd[/TD] [TD]+2[/TD] [TD]Psionic Tradition[/TD] [TD]3[/TD] [TD]3[/TD] [TD]16[/TD] [TD]1st[/TD] [/TR] [TR] [TD]3rd[/TD] [TD]+2[/TD] [TD]-[/TD] [TD]4[/TD] [TD]4[/TD] [TD]14[/TD] [TD]2nd[/TD] [/TR] [TR] [TD]4th[/TD] [TD]+2[/TD] [TD]Ability Score Improvement[/TD] [TD]4[/TD] [TD]5[/TD] [TD]17[/TD] [TD]2nd[/TD] [/TR] [TR] [TD]5th[/TD] [TD]+3[/TD] [TD]-[/TD] [TD]4[/TD] [TD]6[/TD] [TD]27[/TD] [TD]3rd[/TD] [/TR] [TR] [TD]6th[/TD] [TD]+3[/TD] [TD]Psionic Tradition Feature[/TD] [TD]4[/TD] [TD]7[/TD] [TD]32[/TD] [TD]3rd[/TD] [/TR] [TR] [TD]7th[/TD] [TD]+3[/TD] [TD]-[/TD] [TD]4[/TD] [TD]8[/TD] [TD]38[/TD] [TD]4th[/TD] [/TR] [TR] [TD]8th[/TD] [TD]+3[/TD] [TD]Ability Score Improvement[/TD] [TD]4[/TD] [TD]9[/TD] [TD]44[/TD] [TD]4th[/TD] [/TR] [TR] [TD]9th[/TD] [TD]+4[/TD] [TD]-[/TD] [TD]4[/TD] [TD]10[/TD] [TD]57[/TD] [TD]5th[/TD] [/TR] [TR] [TD]10th[/TD] [TD]+4[/TD] [TD]Psionic Tradition Feature[/TD] [TD]5[/TD] [TD]11[/TD] [TD]64[/TD] [TD]5th[/TD] [/TR] [TR] [TD]11th[/TD] [TD]+4[/TD] [TD]-[/TD] [TD]5[/TD] [TD]12[/TD] [TD]73[/TD] [TD]6th[/TD] [/TR] [TR] [TD]12th[/TD] [TD]+4[/TD] [TD]Ability Score Improvement[/TD] [TD]5[/TD] [TD]12[/TD] [TD]73[/TD] [TD]6th[/TD] [/TR] [TR] [TD]13th[/TD] [TD]+5[/TD] [TD]-[/TD] [TD]5[/TD] [TD]13[/TD] [TD]83[/TD] [TD]7th[/TD] [/TR] [TR] [TD]14th[/TD] [TD]+5[/TD] [TD]Psionic Tradition Feature[/TD] [TD]5[/TD] [TD]13[/TD] [TD]83[/TD] [TD]7th[/TD] [/TR] [TR] [TD]15th[/TD] [TD]+5[/TD] [TD]-[/TD] [TD]5[/TD] [TD]14[/TD] [TD]94[/TD] [TD]8th[/TD] [/TR] [TR] [TD]16th[/TD] [TD]+5[/TD] [TD]Ability Score Improvement[/TD] [TD]5[/TD] [TD]14[/TD] [TD]94[/TD] [TD]8th[/TD] [/TR] [TR] [TD]17th[/TD] [TD]+6[/TD] [TD]-[/TD] [TD]5[/TD] [TD]15[/TD] [TD]107[/TD] [TD]9th[/TD] [/TR] [TR] [TD]18th[/TD] [TD]+6[/TD] [TD]Power Mastery[/TD] [TD]5[/TD] [TD]15[/TD] [TD]114[/TD] [TD]9th[/TD] [/TR] [TR] [TD]19th[/TD] [TD]+6[/TD] [TD]Ability Score Improvement[/TD] [TD]5[/TD] [TD]15[/TD] [TD]123[/TD] [TD]9th[/TD] [/TR] [TR] [TD]20th[/TD] [TD]+6[/TD] [TD]Signature Power[/TD] [TD]5[/TD] [TD]15[/TD] [TD]133[/TD] [TD]9th[/TD] [/TR] [/TABLE] [B]Psionics[/B] You have Psionic Power, the ability to use the force of your mind and will to produce wondrous effects. [B]Cantrips[/B] At 1st level, you know three Cantrips of your choice from the Psion powers list. You learn additional Psion cantrips of your choice at higher levels, as shown in the Cantrips Known column of the Psion table. [B]Power Points[/B] The Psion table shows how many Power Points you have to use your Psionic powers of 1st level and higher. To use one of these Psionic Powers, you must expend a number of points equal to the Power's level or higher. You regain all expended Power Points when you finish a Long rest. [B]Powers Known of 1st Level and Higher[/B] You know two 1st-level Psionic Powers of your choice from the Psion power list. You learn an additional Psion power of your choice at each level except 12th, 14th, 16th, 18th, 19th, and 20th. Each of these Powers must be of a level equal to or lower than your Maximum Power Level shown in the table. Additionally, when you gain a level in this class, you can choose one of the Psionic Powers you know and replace it with another Power from the list, which also must be of a level equal to or lower than your Maximum Power Level. [B]Psionic Power Ability[/B] Intelligence is your key ability for using Psionic Powers, since this ability relies on your strength of mind. You use your Intelligence whenever a psionic power refers to your Spellcasting Ability. In addition, you use your Intelligence modifier when setting the saving throw DC for a Psionic Power that you use, and when making an attack roll with one. [INDENT][B]Psionic Power save DC [/B]= 8 + your Proficiency Bonus + your Intelligence modifier[/INDENT] [INDENT][B]Psionic Power Attack Modifier [/B]= your Proficiency Bonus + your Intelligence modifier[/INDENT] [B]Psionic Focus[/B] You can use a psionic focus as a Spellcasting focus for your Psionic powers.[/SPOILER] [SPOILER="Kineticist as Wizard-themed Subclass, by Enrico Poli1"] [B]Kineticist (Psychokinesis specialist)[/B] You move things and manipulate energy with your thought. As Primary Requisite can freely choose Int, Wis or Con Psionic Tradition: 1) – gains the [I]Telekinetic Hand[/I] Cantrip (as [I]Mage Hand[/I] but invisible) -[I] Telekinetic Push[/I]: as a bonus action, you can force a Large or smaller creature within 30’ to pass a Strenght save (DC = your Power DC) or be pushed back 15’. Can use a number of times equal to your Primary Requisite bonus before a long rest. [I]- Telekinetic Deflect[/I]: as a reaction, you can impose disadvantage on an attack (against you or not) within 60’. Can use a number of times equal to your Primary Requisite bonus before a long rest. 6) – [I]Inertial Barrier[/I]: as a reaction, creates a semipermeable, mobile bubble of force around you in 10’. The bubble halves the Dmg from missiles and energy attacks (for example Breath Weapons) that cross the barrier, and falling Dmg is also halved for all creatures inside. You must use Concentration (up to 1 min) to maintain the bubble for more then 1 round. After a use, it recharges with a Long Rest. 10) –[I] Control Body[/I]: as an action, you can try to control the body of a Large or smaller creature within 30’, as a puppeteer. The creature can resist with a Str save and can repeat it at the end of each round. When the creature is controlled, you can make it move and attack physically, but you must maintain Concentration (up to 1 minute) and must use 1 bonus action each round to control the creature. - Gains [I]Telekinesis[/I] as a bonus known power. You can use it for free once for long rest. 14) [I]Megakinesis:[/I] you can use [I]Telekinesis[/I] on one Gargantuan creature, or two Huge, four Large, eight Medium, sixteen Small; or Objects with a total weight of 100,000 pounds or less. When you use this power, you recover it with a long rest. [/SPOILER] [SPOILER="Psion Using Warlock as a Template by Shiroken"] I'd personally suggest using the Warlock as the template for the mechanics of the Psion, but I'd also suggest using sub-classes for specialty psionics like the soul knife and psionic warrior. [B]Class Features:[/B] [U][B]Hit Points:[/B][/U] [B]Hit Dice:[/B] 1d8 per psion level [B]Hit Points at 1st Level:[/B] 8 + your Constitution modifier [B]Hit Points at Higher Levels:[/B] 1d8 (or 5) + your Constitution modifier per psion level after 1st [U][B]Proficiencies:[/B][/U] [B]Armor:[/B] Light armor [B]Weapons: [/B]Simple weapons [B]Tools: [/B]None [B]Saving Throws:[/B] Intelligence, Wisdom [B]Skills:[/B] Choose two skills from Arcana, History, Insight, or Perception [B]Devotion[U]:[/U][/B] At 1st level, you have focused your mind one of the psionic devotions: Clarsentience (seeing at a distance), Psycokinentics (affecting things at a distance), Psychometabolics (affecting a body directly), Psychoportive (moving things across a distance), and Telepathy. Your choice grants you features at 1st level and again at 6th, 10th, and 14th level. [U][B]Pionics:[/B][/U] Your internal focus and knowledge has given you facility with spells. See chapter 10 for the general rules of spellcasting and below for the Pison Spell List. [U][B]Cantrips:[/B][/U] You know two cantrips of your choice from the psion spell List. You learn additional psion cantrips of your choice at higher levels, as shown in the Cantrips Known column of the Psion table. [U][B]Spell Slots:[/B][/U] The Psion table shows how many spell slots you have. The table also shows what the level of those slots is; all of your spell slots are the same level. To cast one of your psion spells of 1st level or higher, you must expend a spell slot. You regain all expended spell slots when you finish a short or long rest. For example, when you are 5th level, you have two 3rd-level spell slots. To cast a 1st-level spell, you must spend one of those slots, and you cast it as a 3rd-level spell. [U][B]Spells Known of 1st Level and Higher:[/B][/U] At 1st level, you know two 1st-level spells of your choice from the psion spell list. The Spells Known column of the Psion table shows when you learn more psion spells of your choice of 1st level and higher. A spell you choose must be of a level no higher than what’s shown in the table's Slot Level column for your level. When you reach 6th level, for example, you learn a new psion spell, which can be 1st, 2nd, or 3rd level. Additionally, when you gain a level in this class, you can choose one of the psion spells you know and replace it with another spell from the psion spell list, which also must be of a level for which you have spell slots. [U][B]Spellcasting Ability:[/B][/U] Intelligence is your spellcasting ability for your psion spells, so you use your Intelligence whenever a spell refers to your spellcasting ability. In addition, you use your Intelligence modifier when setting the saving throw DC for a psion spell you cast and when making an attack roll with one. [U][B]Spellcasting Focus:[/B][/U] You can use a psionic focus as a spellcasting focus for your psion spells. These include crystals, orbs, and totems. When you cast a spell, you may ignore any Verbal, Somatic, and Material components so long as you possess a Psionic Focus, except for Material components with a listed cost. [U][B]Psionic Sciences:[/B][/U] In your study of the mind, you've unlocked secrets that enhance your mental powers. At 2nd level, you gain two sciences of your choice. Your science options are detailed at the end of the class description. When you gain certain psion levels, you gain additional sciences of your choice, as shown in the Invocations Known column of the Psion table. Additionally, when you gain a level in this class, you can choose one of the sciences you know and replace it with another sciences that you could learn at that level. [B][U]Secondary Discipline[/U][/B][U][B]:[/B][/U] At 3rd level, you've unlocked a lesser aspect of another Discipline. You gain one of the following features of your choice, but cannot choose the same Discipline as you took at level 1. <insert half of discipline benefit from level 1> [U][B]Ability Score Improvement:[/B][/U] When you reach 4th level, and again at 8th, 12th, 16th, and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability s cores of your choice by 1. As normal, you can't increase an ability score above 20 using this feature. [B][U]Metapsionics[/U][/B][U][B]:[/B][/U] At 11th level, you've reached the point of working beyond the mere mortal mind, and can channel power from deep within. Choose one 6th-level spell from the psion spell list as this metapsionic. You can cast your metapsionic spell once without expending a spell slot. You must finish a long rest before you can do so again. At higher levels, you gain more psion spells of your choice that can be cast in this way: one 7th-level spell at 13th level, one 8th-level spell at 15th level, and one 9th-level spell at 17th level. You regain all uses of your Mystic Arcanum when you finish a long rest. [B][U]Mind[/U][/B][U][B] Master:[/B][/U] At 20th level, you can draw on your inner reserve of mental power. You can spend 1 minute in meditation to regain all your expended spell slots from your Psionics feature. Once you regain spell slots with this feature, you must finish a long rest before you can do so again. [/SPOILER] [SPOILER="Yaarel's Advancement Table"] Here is an Advancement Table without any empty levels. Each level offers about a feat worth of features. (A feat is worth about two ability score improvements, or two half feats. A half feat is worth about, one slot level 2 spell per short rest, two cantrips, two martial weapon proficiencies, two armor proficiencies, one skill expertise, four skill proficiencies, or four tool proficienices.) Notice there a five "zero levels" preceding a level 1 character, to build up race features and background proficiencies, plus basic class features. The level 8 background feature relates to heading a local institution, such as founding a school to attract students, building a fortress to attract soldiers, or becoming the mayor of a small town whose population is less than 100,000. The level 16 background relates to becoming a globally powerful leader. The level 24 background relates to the immortal becoming identical with some cosmic phenomenon, such as gaining a domain within ones ‘portfolio’. Feats are a free choice of feat. The feat can be used to improve two ability scores, or one ability score with a half-feat, or two half-feats without an ability score improvement. Race are race feats, or with DM permission any comparable feat or feature that advances the themes of the race or subrace. Notice, the class archetype is the subclass feature at level 1. At level 1, the player chooses what kind of Psion, such as Telepath or Telekinete, and can express this theme in a notable way. [TABLE] [TR] [TD][B]L[/B][/TD] [TD][B]Prof[/B][/TD] [TD][B]RACE[/B][/TD] [TD][B]FEAT[/B][/TD] [TD][B]BACKGROUND[/B][/TD] [TD][B]CLASS[/B][/TD] [TD][B]TIER[/B][/TD] [/TR] [TR] [TD]0a[/TD] [TD]+0[/TD] [TD]Race[/TD] [TD][/TD] [TD][/TD] [TD][/TD] [TD][/TD] [/TR] [TR] [TD]0b[/TD] [TD]+1[/TD] [TD][/TD] [TD][/TD] [TD][/TD] [TD]Class Archetype[/TD] [TD][B]BASIC[/B][/TD] [/TR] [TR] [TD]0c[/TD] [TD]+1[/TD] [TD][/TD] [TD]Feat[/TD] [TD][/TD] [TD][/TD] [TD][/TD] [/TR] [TR] [TD]0d[/TD] [TD]+1[/TD] [TD][/TD] [TD][/TD] [TD][/TD] [TD]Class[/TD] [TD][/TD] [/TR] [TR] [TD]0e[/TD] [TD]+1[/TD] [TD][/TD] [TD][/TD] [TD]Background[/TD] [TD][/TD] [TD][/TD] [/TR] [TR] [TD][B]1[/B][/TD] [TD][B]+2[/B][/TD] [TD][/TD] [TD][/TD] [TD][/TD] [TD][B]Class Archetype[/B][/TD] [TD][/TD] [/TR] [TR] [TD][B]2[/B][/TD] [TD]+2[/TD] [TD][/TD] [TD]Feat[/TD] [TD][/TD] [TD][/TD] [TD][/TD] [/TR] [TR] [TD][B]3[/B][/TD] [TD]+2[/TD] [TD][/TD] [TD][/TD] [TD][/TD] [TD]Class[/TD] [TD][/TD] [/TR] [TR] [TD][B]4[/B][/TD] [TD]+2[/TD] [TD]Race[/TD] [TD][/TD] [TD][/TD] [TD][/TD] [TD][/TD] [/TR] [TR] [TD][B]5[/B][/TD] [TD][B]+3[/B][/TD] [TD][/TD] [TD][/TD] [TD][/TD] [TD]Class Archetype[/TD] [TD][B]EXPERT[/B][/TD] [/TR] [TR] [TD][B]6[/B][/TD] [TD]+3[/TD] [TD][/TD] [TD]Feat[/TD] [TD][/TD] [TD][/TD] [TD][/TD] [/TR] [TR] [TD][B]7[/B][/TD] [TD]+3[/TD] [TD][/TD] [TD][/TD] [TD][/TD] [TD]Class[/TD] [TD][/TD] [/TR] [TR] [TD][B]8[/B][/TD] [TD]+3[/TD] [TD][/TD] [TD][/TD] [TD]Background[/TD] [TD][/TD] [TD][/TD] [/TR] [TR] [TD][B]9[/B][/TD] [TD][B]+4[/B][/TD] [TD][/TD] [TD][/TD] [TD][/TD] [TD]Class Archetype[/TD] [TD][/TD] [/TR] [TR] [TD][B]10[/B][/TD] [TD]+4[/TD] [TD][/TD] [TD]Feat[/TD] [TD][/TD] [TD][/TD] [TD][/TD] [/TR] [TR] [TD][B]11[/B][/TD] [TD]+4[/TD] [TD][/TD] [TD][/TD] [TD][/TD] [TD]Class[/TD] [TD][/TD] [/TR] [TR] [TD][B]12[/B][/TD] [TD]+4[/TD] [TD]Race[/TD] [TD][/TD] [TD][/TD] [TD][/TD] [TD][/TD] [/TR] [TR] [TD][B]13[/B][/TD] [TD][B]+5[/B][/TD] [TD][/TD] [TD][/TD] [TD][/TD] [TD]Class Archetype[/TD] [TD][B]MASTER[/B][/TD] [/TR] [TR] [TD][B]14[/B][/TD] [TD]+5[/TD] [TD][/TD] [TD]Feat[/TD] [TD][/TD] [TD][/TD] [TD][/TD] [/TR] [TR] [TD][B]15[/B][/TD] [TD]+5[/TD] [TD][/TD] [TD][/TD] [TD][/TD] [TD]Class[/TD] [TD][/TD] [/TR] [TR] [TD][B]16[/B][/TD] [TD]+5[/TD] [TD][/TD] [TD][/TD] [TD]Background[/TD] [TD][/TD] [TD][/TD] [/TR] [TR] [TD][B]17[/B][/TD] [TD][B]+6[/B][/TD] [TD][/TD] [TD][/TD] [TD][/TD] [TD]Class Archetype[/TD] [TD][/TD] [/TR] [TR] [TD][B]18[/B][/TD] [TD]+6[/TD] [TD][/TD] [TD]Feat[/TD] [TD][/TD] [TD][/TD] [TD][/TD] [/TR] [TR] [TD][B]19[/B][/TD] [TD]+6[/TD] [TD][/TD] [TD][/TD] [TD][/TD] [TD]Class[/TD] [TD][/TD] [/TR] [TR] [TD][B]20[/B][/TD] [TD]+6[/TD] [TD]Race[/TD] [TD][/TD] [TD][/TD] [TD][/TD] [TD][/TD] [/TR] [TR] [TD][B]21[/B][/TD] [TD][B]+7[/B][/TD] [TD][/TD] [TD][/TD] [TD][/TD] [TD]Class Archetype[/TD] [TD][B]IMMORTAL[/B][/TD] [/TR] [TR] [TD][B]22[/B][/TD] [TD]+7[/TD] [TD][/TD] [TD]Feat[/TD] [TD][/TD] [TD][/TD] [TD][/TD] [/TR] [TR] [TD][B]23[/B][/TD] [TD]+7[/TD] [TD][/TD] [TD][/TD] [TD][/TD] [TD]Class[/TD] [TD][/TD] [/TR] [TR] [TD][B]24[/B][/TD] [TD]+7[/TD] [TD][/TD] [TD][/TD] [TD]Background[/TD] [TD][/TD] [TD][/TD] [/TR] [/TABLE] [/SPOILER] [/QUOTE]
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