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Let's Build A Better Psion
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<blockquote data-quote="JiffyPopTart" data-source="post: 7861529" data-attributes="member: 4881"><p>Because I am not happy with the current iteration of psionics...and because I mentioned that I don't see a lot of free homebrew collaborative design....i'll throw in my ideas...</p><p></p><p>MY DESIGN GOAL: Create something that is fairly easy to play (ala the 5e core classes) but that feels <strong>VERY</strong> different from a wizard, sorcerer, or warlock.</p><p></p><p>The basic mechanics of psionic powers are as follows...</p><ul> <li data-xf-list-type="ul">The character has some number of psi-points available (PP to keep things similar to previous editions).</li> <li data-xf-list-type="ul">The character chooses a certain number of psi-abilities to spend these points on. Some abilities are provided by subclass, others are chosen from a list to customize the character.</li> <li data-xf-list-type="ul">All psi-abilities are available at all times, the character does not choose a list at the beginning of the day.</li> <li data-xf-list-type="ul">PP will regenerate at least once over the course of a day (basically on a long rest).</li> <li data-xf-list-type="ul">psi-abilities will be designed such that increasing the points spent on them generate more powerful versions of that power.</li> <li data-xf-list-type="ul">Max points spent on a power is determined by character level, which will naturally limit access to certain higher point cost powers and also limit access to extremely powerful</li> </ul><p></p><p></p><p>Example of an escalating power (general feel, not balanced or anything)....</p><p>Telekinetic Bolt</p><p>1 PP: Damage in line with a 1st level attack spell</p><p>2 PP: 10' radius, scaled up damage</p><p>3 PP: 20' radius, scaled up damage</p><p>4 PP: 20' radius, scaled up damage, stun chance (like monk power)</p><p></p><p>The "Different Feel" aspect of the psion will be that the escalating abilities of the power, by doing more that just scaling up damage, will make each "discipline" seem like a list of powers rather than just one power that changes slightly.</p><p></p><p>OPTIONAL FEEL IDEA: Have ongoing buffs and nerfs to the psion based upon how many points they have "left in the tank". This will reinforce the idea that they will want to ration their power out over the course of the day rather just blow it all early in an adventure then walk around hampered.</p></blockquote><p></p>
[QUOTE="JiffyPopTart, post: 7861529, member: 4881"] Because I am not happy with the current iteration of psionics...and because I mentioned that I don't see a lot of free homebrew collaborative design....i'll throw in my ideas... MY DESIGN GOAL: Create something that is fairly easy to play (ala the 5e core classes) but that feels [B]VERY[/B] different from a wizard, sorcerer, or warlock. The basic mechanics of psionic powers are as follows... [LIST] [*]The character has some number of psi-points available (PP to keep things similar to previous editions). [*]The character chooses a certain number of psi-abilities to spend these points on. Some abilities are provided by subclass, others are chosen from a list to customize the character. [*]All psi-abilities are available at all times, the character does not choose a list at the beginning of the day. [*]PP will regenerate at least once over the course of a day (basically on a long rest). [*]psi-abilities will be designed such that increasing the points spent on them generate more powerful versions of that power. [*]Max points spent on a power is determined by character level, which will naturally limit access to certain higher point cost powers and also limit access to extremely powerful [/LIST] Example of an escalating power (general feel, not balanced or anything).... Telekinetic Bolt 1 PP: Damage in line with a 1st level attack spell 2 PP: 10' radius, scaled up damage 3 PP: 20' radius, scaled up damage 4 PP: 20' radius, scaled up damage, stun chance (like monk power) The "Different Feel" aspect of the psion will be that the escalating abilities of the power, by doing more that just scaling up damage, will make each "discipline" seem like a list of powers rather than just one power that changes slightly. OPTIONAL FEEL IDEA: Have ongoing buffs and nerfs to the psion based upon how many points they have "left in the tank". This will reinforce the idea that they will want to ration their power out over the course of the day rather just blow it all early in an adventure then walk around hampered. [/QUOTE]
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