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Let's Build A Better Psion
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<blockquote data-quote="Leatherhead" data-source="post: 7861653" data-attributes="member: 53176"><p>Which is also the crux of the problem: Presentation Matters.</p><p>Psionic fans want it to feel different. The people who don't like Psionics don't like it because it feels different.</p><p></p><p>Because we know the systems are basically mathematically the same, all we have to do is present both systems at the same time. By giving the Slot System a mechanic where it can break up a slot into lower level ones on the fly, suddenly they use exactly the same math as filtered though divergent naming conventions.</p><p></p><p>I maintain it would be better to make the Points System option the variant. Mostly because it makes the Points system feel more exotic and "advanced" (despite being the exact same thing). It's the best possible setup to placate both sides.</p></blockquote><p></p>
[QUOTE="Leatherhead, post: 7861653, member: 53176"] Which is also the crux of the problem: Presentation Matters. Psionic fans want it to feel different. The people who don't like Psionics don't like it because it feels different. Because we know the systems are basically mathematically the same, all we have to do is present both systems at the same time. By giving the Slot System a mechanic where it can break up a slot into lower level ones on the fly, suddenly they use exactly the same math as filtered though divergent naming conventions. I maintain it would be better to make the Points System option the variant. Mostly because it makes the Points system feel more exotic and "advanced" (despite being the exact same thing). It's the best possible setup to placate both sides. [/QUOTE]
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