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<blockquote data-quote="MechaTarrasque" data-source="post: 7861694" data-attributes="member: 6801226"><p>I would do something based on the druid's wildshape/barbarian's rage where you enter a heightened mental state for X minutes a day, Y times a day. </p><p></p><p>When you aren't heightened, you get to be a half caster like the artificer, but with a psychic themed spell list (like the one conveniently provided in the UA). At least for the big combat of the day, heightened mental state is assumed.</p><p></p><p>When you are heightened there are a couple of options (I haven't decided which I prefer):</p><p></p><p>Straightforward barbarian comparison: You add psychic damage (equal to the barbarian's rage damage) to any spells that do damage. Maybe add some kind of defensive ability (like attackers need to make an int check to determine where you are) that could very by subclass.</p><p></p><p>The Firestarter/paladin option: You get some kind of overpowered big psychic power that you can feed spell slots into.</p><p></p><p>More Mystic-al: you cast spells as normal, but you ignore concentration requirements (I might make this one be a 2/3rds caster).</p><p></p><p>Even more Mystic-al: you get psychic points you can feed into some kind of overpowered big psychic power.</p><p></p><p>Straightforward druid comparison: you transform into (or are surrounded by an aura that looks like) some representation of your psyche (this is where the big fiery bird comes in).</p></blockquote><p></p>
[QUOTE="MechaTarrasque, post: 7861694, member: 6801226"] I would do something based on the druid's wildshape/barbarian's rage where you enter a heightened mental state for X minutes a day, Y times a day. When you aren't heightened, you get to be a half caster like the artificer, but with a psychic themed spell list (like the one conveniently provided in the UA). At least for the big combat of the day, heightened mental state is assumed. When you are heightened there are a couple of options (I haven't decided which I prefer): Straightforward barbarian comparison: You add psychic damage (equal to the barbarian's rage damage) to any spells that do damage. Maybe add some kind of defensive ability (like attackers need to make an int check to determine where you are) that could very by subclass. The Firestarter/paladin option: You get some kind of overpowered big psychic power that you can feed spell slots into. More Mystic-al: you cast spells as normal, but you ignore concentration requirements (I might make this one be a 2/3rds caster). Even more Mystic-al: you get psychic points you can feed into some kind of overpowered big psychic power. Straightforward druid comparison: you transform into (or are surrounded by an aura that looks like) some representation of your psyche (this is where the big fiery bird comes in). [/QUOTE]
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