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Let's Build A Better Psion
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<blockquote data-quote="Shiroiken" data-source="post: 7861758" data-attributes="member: 6775477"><p>I'd personally suggest using the Warlock as the template for the mechanics of the Psion, but I'd also suggest using sub-classes for specialty psionics like the soul knife and psionic warrior.</p><p></p><p><strong>Class Features:</strong></p><p></p><p><u><strong>Hit Points:</strong></u></p><p><strong>Hit Dice:</strong> 1d8 per psion level</p><p><strong>Hit Points at 1st Level:</strong> 8 + your Constitution modifier</p><p><strong>Hit Points at Higher Levels:</strong> 1d8 (or 5) + your Constitution modifier per psion level after 1st</p><p></p><p><u><strong>Proficiencies:</strong></u></p><p><strong>Armor:</strong> Light armor</p><p><strong>Weapons: </strong>Simple weapons</p><p><strong>Tools: </strong>None</p><p><strong>Saving Throws:</strong> Intelligence, Wisdom</p><p><strong>Skills:</strong> Choose two skills from Arcana, History, Insight, or Perception</p><p></p><p><strong>Devotion<u>:</u></strong></p><p>At 1st level, you have focused your mind one of the psionic devotions: Clarsentience (seeing at a distance), Psycokinentics (affecting things at a distance), Psychometabolics (affecting a body directly), Psychoportive (moving things across a distance), and Telepathy. Your choice grants you features at 1st level and again at 6th, 10th, and 14th level.</p><p></p><p><u><strong>Pionics: </strong></u></p><p>Your internal focus and knowledge has given you facility with spells. See chapter 10 for the general rules of spellcasting and below for the Pison Spell List.</p><p></p><p><u><strong>Cantrips:</strong></u></p><p>You know two cantrips of your choice from the psion spell List. You learn additional psion cantrips of your choice at higher levels, as shown in the Cantrips Known column of the Psion table.</p><p></p><p><u><strong>Spell Slots:</strong></u></p><p>The Psion table shows how many spell slots you have. The table also shows what the level of those slots is; all of your spell slots are the same level. To cast one of your psion spells of 1st level or higher, you must expend a spell slot. You regain all expended spell slots when you finish a short or long rest. For example, when you are 5th level, you have two 3rd-level spell slots. To cast a 1st-level spell, you must spend one of those slots, and you cast it as a 3rd-level spell.</p><p></p><p><u><strong>Spells Known of 1st Level and Higher:</strong></u></p><p>At 1st level, you know two 1st-level spells of your choice from the psion spell list. The Spells Known column of the Psion table shows when you learn more psion spells of your choice of 1st level and higher. A spell you choose must be of a level no higher than what’s shown in the table's Slot Level column for your level. When you reach 6th level, for example, you learn a new psion spell, which can be 1st, 2nd, or 3rd level.</p><p></p><p>Additionally, when you gain a level in this class, you can choose one of the psion spells you know and replace it with another spell from the psion spell list, which also must be of a level for which you have spell slots.</p><p></p><p><u><strong>Spellcasting Ability: </strong></u></p><p>Intelligence is your spellcasting ability for your psion spells, so you use your Intelligence whenever a spell refers to your spellcasting ability. In addition, you use your Intelligence modifier when setting the saving throw DC for a psion spell you cast and when making an attack roll with one.</p><p></p><p><u><strong>Spellcasting Focus: </strong></u></p><p>You can use a psionic focus as a spellcasting focus for your psion spells. These include crystals, orbs, and totems. When you cast a spell, you may ignore any Verbal, Somatic, and Material components so long as you possess a Psionic Focus, except for Material components with a listed cost.</p><p><u><strong></strong></u></p><p><u><strong>Psionic Sciences: </strong></u></p><p>In your study of the mind, you've unlocked secrets that enhance your mental powers.</p><p></p><p>At 2nd level, you gain two sciences of your choice. Your science options are detailed at the end of the class description. When you gain certain psion levels, you gain additional sciences of your choice, as shown in the Invocations Known column of the Psion table. </p><p></p><p>Additionally, when you gain a level in this class, you can choose one of the sciences you know and replace it with another sciences that you could learn at that level.</p><p></p><p><strong><u>Secondary Discipline</u></strong><u><strong>: </strong></u></p><p>At 3rd level, you've unlocked a lesser aspect of another Discipline. You gain one of the following features of your choice, but cannot choose the same Discipline as you took at level 1.</p><p></p><p><insert half of discipline benefit from level 1></p><p></p><p><u><strong>Ability Score Improvement: </strong></u></p><p>When you reach 4th level, and again at 8th, 12th, 16th, and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability s cores of your choice by 1. As normal, you can't increase an ability score above 20 using this feature.</p><p></p><p><strong><u>Metapsionics</u></strong><u><strong>: </strong></u></p><p>At 11th level, you've reached the point of working beyond the mere mortal mind, and can channel power from deep within. Choose one 6th-level spell from the psion spell list as this metapsionic. You can cast your metapsionic spell once without expending a spell slot. You must finish a long rest before you can do so again.</p><p></p><p>At higher levels, you gain more psion spells of your choice that can be cast in this way: one 7th-level spell at 13th level, one 8th-level spell at 15th level, and one 9th-level spell at 17th level. You regain all uses of your Mystic Arcanum when you finish a long rest.</p><p></p><p><strong><u>Mind</u></strong><u><strong> Master: </strong></u></p><p>At 20th level, you can draw on your inner reserve of mental power. You can spend 1 minute in meditation to regain all your expended spell slots from your Psionics feature. Once you regain spell slots with this feature, you must finish a long rest before you can do so again.</p></blockquote><p></p>
[QUOTE="Shiroiken, post: 7861758, member: 6775477"] I'd personally suggest using the Warlock as the template for the mechanics of the Psion, but I'd also suggest using sub-classes for specialty psionics like the soul knife and psionic warrior. [B]Class Features:[/B] [U][B]Hit Points:[/B][/U] [B]Hit Dice:[/B] 1d8 per psion level [B]Hit Points at 1st Level:[/B] 8 + your Constitution modifier [B]Hit Points at Higher Levels:[/B] 1d8 (or 5) + your Constitution modifier per psion level after 1st [U][B]Proficiencies:[/B][/U] [B]Armor:[/B] Light armor [B]Weapons: [/B]Simple weapons [B]Tools: [/B]None [B]Saving Throws:[/B] Intelligence, Wisdom [B]Skills:[/B] Choose two skills from Arcana, History, Insight, or Perception [B]Devotion[U]:[/U][/B] At 1st level, you have focused your mind one of the psionic devotions: Clarsentience (seeing at a distance), Psycokinentics (affecting things at a distance), Psychometabolics (affecting a body directly), Psychoportive (moving things across a distance), and Telepathy. Your choice grants you features at 1st level and again at 6th, 10th, and 14th level. [U][B]Pionics: [/B][/U] Your internal focus and knowledge has given you facility with spells. See chapter 10 for the general rules of spellcasting and below for the Pison Spell List. [U][B]Cantrips:[/B][/U] You know two cantrips of your choice from the psion spell List. You learn additional psion cantrips of your choice at higher levels, as shown in the Cantrips Known column of the Psion table. [U][B]Spell Slots:[/B][/U] The Psion table shows how many spell slots you have. The table also shows what the level of those slots is; all of your spell slots are the same level. To cast one of your psion spells of 1st level or higher, you must expend a spell slot. You regain all expended spell slots when you finish a short or long rest. For example, when you are 5th level, you have two 3rd-level spell slots. To cast a 1st-level spell, you must spend one of those slots, and you cast it as a 3rd-level spell. [U][B]Spells Known of 1st Level and Higher:[/B][/U] At 1st level, you know two 1st-level spells of your choice from the psion spell list. The Spells Known column of the Psion table shows when you learn more psion spells of your choice of 1st level and higher. A spell you choose must be of a level no higher than what’s shown in the table's Slot Level column for your level. When you reach 6th level, for example, you learn a new psion spell, which can be 1st, 2nd, or 3rd level. Additionally, when you gain a level in this class, you can choose one of the psion spells you know and replace it with another spell from the psion spell list, which also must be of a level for which you have spell slots. [U][B]Spellcasting Ability: [/B][/U] Intelligence is your spellcasting ability for your psion spells, so you use your Intelligence whenever a spell refers to your spellcasting ability. In addition, you use your Intelligence modifier when setting the saving throw DC for a psion spell you cast and when making an attack roll with one. [U][B]Spellcasting Focus: [/B][/U] You can use a psionic focus as a spellcasting focus for your psion spells. These include crystals, orbs, and totems. When you cast a spell, you may ignore any Verbal, Somatic, and Material components so long as you possess a Psionic Focus, except for Material components with a listed cost. [U][B] Psionic Sciences: [/B][/U] In your study of the mind, you've unlocked secrets that enhance your mental powers. At 2nd level, you gain two sciences of your choice. Your science options are detailed at the end of the class description. When you gain certain psion levels, you gain additional sciences of your choice, as shown in the Invocations Known column of the Psion table. Additionally, when you gain a level in this class, you can choose one of the sciences you know and replace it with another sciences that you could learn at that level. [B][U]Secondary Discipline[/U][/B][U][B]: [/B][/U] At 3rd level, you've unlocked a lesser aspect of another Discipline. You gain one of the following features of your choice, but cannot choose the same Discipline as you took at level 1. <insert half of discipline benefit from level 1> [U][B]Ability Score Improvement: [/B][/U] When you reach 4th level, and again at 8th, 12th, 16th, and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability s cores of your choice by 1. As normal, you can't increase an ability score above 20 using this feature. [B][U]Metapsionics[/U][/B][U][B]: [/B][/U] At 11th level, you've reached the point of working beyond the mere mortal mind, and can channel power from deep within. Choose one 6th-level spell from the psion spell list as this metapsionic. You can cast your metapsionic spell once without expending a spell slot. You must finish a long rest before you can do so again. At higher levels, you gain more psion spells of your choice that can be cast in this way: one 7th-level spell at 13th level, one 8th-level spell at 15th level, and one 9th-level spell at 17th level. You regain all uses of your Mystic Arcanum when you finish a long rest. [B][U]Mind[/U][/B][U][B] Master: [/B][/U] At 20th level, you can draw on your inner reserve of mental power. You can spend 1 minute in meditation to regain all your expended spell slots from your Psionics feature. Once you regain spell slots with this feature, you must finish a long rest before you can do so again. [/QUOTE]
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