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<blockquote data-quote="Shardstone" data-source="post: 7864492" data-attributes="member: 6807784"><p>Copy/pasting what I put into my facebook group.</p><p></p><p>Behold - the Disciple Class!</p><p>The Disciple is a psionic character who casts spells through their psionic abilities. Augmenting their powers are paranormal sciences - a host of techniques, thought-patterns, and abilities similar to a warlock's eldritch invocations. What makes these paranormal sciences so unique is that many of them can be empowered beyond their limits with psi points, the internal and mental well of energy all psions have.</p><p></p><p>LINK: <a href="https://docs.google.com/document/d/1oHHElizJAxXTKVLStMHABbt2uaRiiRVWdrBWLW4wGn4/edit?usp=sharing&fbclid=IwAR056Iw1wKJlij7d0cI27EwDpOSTLV9MGZ2i50CTDcv6ywr_EH75lkz7F_o" target="_blank">https://docs.google.com/document/d/1oHHElizJAxXTKVLStMHABbt2uaRiiRVWdrBWLW4wGn4/edit?usp=sharing</a></p><p></p><p>A quick FAQ!</p><p></p><p><strong>Why spellcasting?</strong></p><p>I wanted this class to fit perfectly into the D&D framework. So far in this edition, psionic powers have been represented as spellcasting (see: Illithids, GIth, etc). Additionally, I didn't want to have to rewrite a whole bunch of spells as "psionic powers."</p><p></p><p><strong>Why can't this be a sub-class for Wizard or Sorcerer?</strong></p><p>It could be, but I felt that the idea space here was big enough that it deserved its own class. Also note that WotC has Unearthed Arcana with psionic archetypes for other classes if that's your jam!</p><p>How does this fit into a Fantasy world?</p><p></p><p>There are a few possible origin stories given in the document text. More than likely, your disciple was born different, encountered an aberrant creature, or had their powers awakened by another. You can easily fit disciples into your worlds by treating them as you would monks, but with more spellcasting and lest cultural baggage.</p><p></p><p><strong>Do psionics break magic rules?</strong></p><p>Psionics are still spells, and so you can counterspell them if you know they are being cast. The Disciple has some tricks for this, however.</p><p></p><p><strong>What kind of characters can I play as a disciple?</strong></p><p>Every sub-class is based off of something from popular media, fantasy, or cultural reference. You have a sub-class for Jedi, one for Sith, one for more new age meditation-mysticism, some stuff from Carl Jung if you want some psuedo-science, and even crafty illusionists/mind manipulators! Future sub-classes will cover the psychic medium/seer/fortune teller, and something to emulate Prof. X/Jean Grey.</p><p></p><p><strong>Will there be new spells?</strong></p><p>Eventually, yes! After I have the core balanced how I want it to be, I'll workshop 5 new spells, including 1 new cantrip for the Disciple to use. These new spells will fill some gaps in the Disciple spell list and add a bit more identity/flavor to the class.</p><p></p><p><strong>Will there be NPC stat blocks?</strong></p><p>Yep! Eventually, at least, haha.</p></blockquote><p></p>
[QUOTE="Shardstone, post: 7864492, member: 6807784"] Copy/pasting what I put into my facebook group. Behold - the Disciple Class! The Disciple is a psionic character who casts spells through their psionic abilities. Augmenting their powers are paranormal sciences - a host of techniques, thought-patterns, and abilities similar to a warlock's eldritch invocations. What makes these paranormal sciences so unique is that many of them can be empowered beyond their limits with psi points, the internal and mental well of energy all psions have. LINK: [URL='https://docs.google.com/document/d/1oHHElizJAxXTKVLStMHABbt2uaRiiRVWdrBWLW4wGn4/edit?usp=sharing&fbclid=IwAR056Iw1wKJlij7d0cI27EwDpOSTLV9MGZ2i50CTDcv6ywr_EH75lkz7F_o']https://docs.google.com/document/d/1oHHElizJAxXTKVLStMHABbt2uaRiiRVWdrBWLW4wGn4/edit?usp=sharing[/URL] A quick FAQ! [B]Why spellcasting?[/B] I wanted this class to fit perfectly into the D&D framework. So far in this edition, psionic powers have been represented as spellcasting (see: Illithids, GIth, etc). Additionally, I didn't want to have to rewrite a whole bunch of spells as "psionic powers." [B]Why can't this be a sub-class for Wizard or Sorcerer?[/B] It could be, but I felt that the idea space here was big enough that it deserved its own class. Also note that WotC has Unearthed Arcana with psionic archetypes for other classes if that's your jam! How does this fit into a Fantasy world? There are a few possible origin stories given in the document text. More than likely, your disciple was born different, encountered an aberrant creature, or had their powers awakened by another. You can easily fit disciples into your worlds by treating them as you would monks, but with more spellcasting and lest cultural baggage. [B]Do psionics break magic rules?[/B] Psionics are still spells, and so you can counterspell them if you know they are being cast. The Disciple has some tricks for this, however. [B]What kind of characters can I play as a disciple?[/B] Every sub-class is based off of something from popular media, fantasy, or cultural reference. You have a sub-class for Jedi, one for Sith, one for more new age meditation-mysticism, some stuff from Carl Jung if you want some psuedo-science, and even crafty illusionists/mind manipulators! Future sub-classes will cover the psychic medium/seer/fortune teller, and something to emulate Prof. X/Jean Grey. [B]Will there be new spells?[/B] Eventually, yes! After I have the core balanced how I want it to be, I'll workshop 5 new spells, including 1 new cantrip for the Disciple to use. These new spells will fill some gaps in the Disciple spell list and add a bit more identity/flavor to the class. [B]Will there be NPC stat blocks?[/B] Yep! Eventually, at least, haha. [/QUOTE]
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