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Lets Build a Juggernaut!
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<blockquote data-quote="Beckett" data-source="post: 3596415" data-attributes="member: 781"><p>This is an ongoing campaign, right? As my suggestion is a little delayed in its effect.</p><p></p><p>Fighter 6/Juggernaut 1</p><p></p><p>1 Adamantine Body</p><p>F1 Power Attack</p><p>F2 Dungeon Crasher alternate class feature from Dungeonscape page 10 (gives you bonuses against traps, bonuses on checks to break down doors, and if you bullrush someone into a wall, you inflict 4D6+2xStr bonus)</p><p>3 Improved Bullrush</p><p>F4 WF Great Axe (lots of options actually- close-quarters fighting that SteelDraco suggested is good to avoid grapples, and other options might look good)</p><p>6 WS Great Axe (if you took Weapon Focus at 4; otherwise, again, your options are open)</p><p>F6 Dungeon Crasher improves, increasing bonuses and dealing 8D6+3xStr bonus</p><p></p><p>19K should be enough to grab Boots of Striding and Springing (30 move is so much nicer than 20, and means 60 or 65 ft charges instead of 40 or 45), Gauntlets of Ogre Power (no such thing as too much strength, especially if you want to be Bull Rushing a lot), a +1 weapon (I say great axe because it's a nice iconic weapon- great sword is more consistent, scythe is bigger crits, and armblade lets you use a shield, so some options), and a +2 bonus on your armor, with some cash to spare (or you could swing a +2 enchantment on your weapon, but have nothing left for your armor).</p><p></p><p>As is, this build works pretty good as long as you've got lots of walls around. It really takes off when you hit Juggernaut 3 and gain Superior Bull Rush, when you get to do damage with your armor spikes and powerful charge on a bull rush, plus that 8D6 if you push the opponent into a wall.</p></blockquote><p></p>
[QUOTE="Beckett, post: 3596415, member: 781"] This is an ongoing campaign, right? As my suggestion is a little delayed in its effect. Fighter 6/Juggernaut 1 1 Adamantine Body F1 Power Attack F2 Dungeon Crasher alternate class feature from Dungeonscape page 10 (gives you bonuses against traps, bonuses on checks to break down doors, and if you bullrush someone into a wall, you inflict 4D6+2xStr bonus) 3 Improved Bullrush F4 WF Great Axe (lots of options actually- close-quarters fighting that SteelDraco suggested is good to avoid grapples, and other options might look good) 6 WS Great Axe (if you took Weapon Focus at 4; otherwise, again, your options are open) F6 Dungeon Crasher improves, increasing bonuses and dealing 8D6+3xStr bonus 19K should be enough to grab Boots of Striding and Springing (30 move is so much nicer than 20, and means 60 or 65 ft charges instead of 40 or 45), Gauntlets of Ogre Power (no such thing as too much strength, especially if you want to be Bull Rushing a lot), a +1 weapon (I say great axe because it's a nice iconic weapon- great sword is more consistent, scythe is bigger crits, and armblade lets you use a shield, so some options), and a +2 bonus on your armor, with some cash to spare (or you could swing a +2 enchantment on your weapon, but have nothing left for your armor). As is, this build works pretty good as long as you've got lots of walls around. It really takes off when you hit Juggernaut 3 and gain Superior Bull Rush, when you get to do damage with your armor spikes and powerful charge on a bull rush, plus that 8D6 if you push the opponent into a wall. [/QUOTE]
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