Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
Character Builds & Optimization
Lets Build a Juggernaut!
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="rowport" data-source="post: 3597304" data-attributes="member: 9729"><p>Hey, CCH! I have another option for you to consider, posted below in the spoiler block. Bludgeon is a warforged fighter melee specialist. Using warforged feats, he gets extra slam attacks as secondary attacks.</p><p></p><p>He would require some editing, but a good starting point for you, a level 5 Fighter headed toward Juggernaut, built using 25 point buy. I also show the future progression here:</p><p></p><p>Warforged Fighter 1 Battle Hardened (+3 Init, +3 vs. fear); Adamantine Body </p><p>Warforged Fighter 2 Bonus Warforged Feat (Second Slam) </p><p>Fighter 3 Weapon Focus (warhammer) </p><p>Warforged Fighter 4 Body as Weapon (+2 damage slam or component); +1 STR (to 18)</p><p>Fighter 5 </p><p>Fighter 6 Bonus Feat (Power Attack); Improved Bull Rush </p><p>Warforged Juggernaut 1 Armor Spikes 1d6, Expert Bull Rush, Powerful Charge, Reserved</p><p>Warforged Juggernaut 2 Charge Bonus +1, Construct Perfection +1, Extended Charge; +1 STR (to 19)</p><p>Warforged Juggernaut 3 Construct Perfection II, Healing Immunity, Superior Bull Rush; Weapon Specialization (warhammer) </p><p>Warforged Juggernaut 4 Armor Spikes 1d8, Charge Bonus +2, Construct Perfection III </p><p>Warforged Juggernaut 5 Construct Perfection IV, Greater Powerful Charge </p><p>Fighter 7 Brutal Strike; +1 STR (to 20)</p><p>Fighter 8 Bonus Feat (Melee Weapon Mastery) </p><p>Fighter 9 </p><p>Fighter 10 Bonus Feat (Shock Trooper); Brute Fighting </p><p>Fighter 11 +1 STR (to 21)</p><p>Fighter 12 Bonus Feat (Crushing Strike) </p><p>Fighter 13 Improved Natural Attack (slam) </p><p>Fighter 14 Bonus Feat (Cleave) </p><p>Fighter 15 +1 STR (to 22)</p><p> </p><p>Warforged Juggernaut (ECS83)</p><p>Pre-Req: Warforged; BAB+5; Adamantine Body, Improved Bull Rush, Power Attack</p><p></p><p></p><p>[sblock]Bludgeon, War Hero of Korvaire CR5</p><p>Male personality warforged fighter 5</p><p>LN Medium construct (living)</p><p>Init +1; Senses Listen -1, Spot -1 </p><p>Languages Common</p><p>Action Points: 7</p><p></p><p>AC 22, Touch 12, Flatfooted 21; DR 2/adamantine; light fortification (25% negate critical hits)</p><p>(+1 Dex, +8 armor, +1 deflection, +2 shield)</p><p>hp 67 (5 HD) </p><p>Immune poison, sleep, paralysis, disease, nausea, fatigue, exhaustion, sickening, energy drain</p><p>Resist +2 vs. fear</p><p>Fort +7, Ref +2, Will +0 </p><p></p><p>Speed 20’</p><p>Melee +1 armhammer +10 (1d8+6/20/x3) or +1 armhammer +10 (1d8+6 20/x3) and 2 slams +4/+4 (1d4+5/20/x2)</p><p>Ranged masterwork composite longbow +7 (1d8+3/20/x3)</p><p>Base Atk +5; Grp +8</p><p>Combat Gear potions of barkskin +3 (2), potions of bull’s strength (2)</p><p></p><p>Abilities Str 17, Dex 12, Con 16, Int 10, Wis 8, Cha 6</p><p>SQ battle hardened, body as weapon, warforged traits</p><p>Feats Adamantine Body, Second Slam b, Weapon Focus (warhammer)</p><p>Skills Intimidate +6, Knowledge (local) +8</p><p>Possessions combat gear plus +1 armhammer, masterwork large steel shield, masterwork [Str 16] composite longbow, arrows (60), +1 ring of protection, backpack, flint & steel, rope (50’)</p><p></p><p>Feats:</p><p>ADAMANTINE BODY [WARFORGED]</p><p>At the cost of mobility, a warforged character’s body can be crafted with a layer of adamantine that provides formidable protective armor and some damage reduction.</p><p>Prerequisites: Warforged, 1st level only.</p><p>Benefit: Your armor bonus is increased to +8 and you gain damage reduction 2/adamantine. However, your base land speed is reduced to 20 feet, and you are considered to be wearing heavy armor. You have a +1 maximum Dexterity bonus to AC, a -5 penalty on all skill checks that armor check penalties apply to (Balance, Climb, Escape Artist, Hide, Jump, Move Silently, Sleight of Hand, Swim, and Tumble), and an arcane spell failure chance of 35%.</p><p>Normal: Without this feat, your warforged character has an armor bonus of +2.</p><p>Special: Unlike most feats, this feat must be taken at 1st level, during character creation. Warforged druids who take this feat cannot cast druid spells or use any of the druid’s supernatural or spell-like class features. Warforged characters with this feat do not gain the benefit of any class feature prohibited to a character wearing heavy armor.</p><p></p><p>SECOND SLAM [WARFORGED]</p><p>You have learned to use your form to the utmost and can make two slam attacks.</p><p>Prerequisites: Warforged, base attack bonus +6.</p><p>Benefit: You can deliver a second slam in any round in which you make a full attack that includes a slam attack. The second slam uses your highest attack bonus with a -5 penalty, and deals your normal slam attack damage.</p><p>Special: A fighter can select Second Slam as one of his fighter bonus feats.</p><p></p><p>WEAPON FOCUS</p><p>Choose one type of weapon. You can also choose unarmed strike or grapple (or ray, if you are a spellcaster) as your weapon for purposes of this feat.</p><p> Prerequisites: Proficiency with selected weapon, base attack bonus +1.</p><p>Benefit: You gain a +1 bonus on all attack rolls you make using the selected weapon.</p><p>Special: You can gain this feat multiple times. Its effects do not stack. Each time you take the feat, it applies to a new type of weapon.</p><p>A fighter may select Weapon Focus as one of his fighter bonus feats. He must have Weapon Focus with a weapon to gain the Weapon Specialization feat for that weapon.</p><p></p><p>[/sblock]</p></blockquote><p></p>
[QUOTE="rowport, post: 3597304, member: 9729"] Hey, CCH! I have another option for you to consider, posted below in the spoiler block. Bludgeon is a warforged fighter melee specialist. Using warforged feats, he gets extra slam attacks as secondary attacks. He would require some editing, but a good starting point for you, a level 5 Fighter headed toward Juggernaut, built using 25 point buy. I also show the future progression here: Warforged Fighter 1 Battle Hardened (+3 Init, +3 vs. fear); Adamantine Body Warforged Fighter 2 Bonus Warforged Feat (Second Slam) Fighter 3 Weapon Focus (warhammer) Warforged Fighter 4 Body as Weapon (+2 damage slam or component); +1 STR (to 18) Fighter 5 Fighter 6 Bonus Feat (Power Attack); Improved Bull Rush Warforged Juggernaut 1 Armor Spikes 1d6, Expert Bull Rush, Powerful Charge, Reserved Warforged Juggernaut 2 Charge Bonus +1, Construct Perfection +1, Extended Charge; +1 STR (to 19) Warforged Juggernaut 3 Construct Perfection II, Healing Immunity, Superior Bull Rush; Weapon Specialization (warhammer) Warforged Juggernaut 4 Armor Spikes 1d8, Charge Bonus +2, Construct Perfection III Warforged Juggernaut 5 Construct Perfection IV, Greater Powerful Charge Fighter 7 Brutal Strike; +1 STR (to 20) Fighter 8 Bonus Feat (Melee Weapon Mastery) Fighter 9 Fighter 10 Bonus Feat (Shock Trooper); Brute Fighting Fighter 11 +1 STR (to 21) Fighter 12 Bonus Feat (Crushing Strike) Fighter 13 Improved Natural Attack (slam) Fighter 14 Bonus Feat (Cleave) Fighter 15 +1 STR (to 22) Warforged Juggernaut (ECS83) Pre-Req: Warforged; BAB+5; Adamantine Body, Improved Bull Rush, Power Attack [sblock]Bludgeon, War Hero of Korvaire CR5 Male personality warforged fighter 5 LN Medium construct (living) Init +1; Senses Listen -1, Spot -1 Languages Common Action Points: 7 AC 22, Touch 12, Flatfooted 21; DR 2/adamantine; light fortification (25% negate critical hits) (+1 Dex, +8 armor, +1 deflection, +2 shield) hp 67 (5 HD) Immune poison, sleep, paralysis, disease, nausea, fatigue, exhaustion, sickening, energy drain Resist +2 vs. fear Fort +7, Ref +2, Will +0 Speed 20’ Melee +1 armhammer +10 (1d8+6/20/x3) or +1 armhammer +10 (1d8+6 20/x3) and 2 slams +4/+4 (1d4+5/20/x2) Ranged masterwork composite longbow +7 (1d8+3/20/x3) Base Atk +5; Grp +8 Combat Gear potions of barkskin +3 (2), potions of bull’s strength (2) Abilities Str 17, Dex 12, Con 16, Int 10, Wis 8, Cha 6 SQ battle hardened, body as weapon, warforged traits Feats Adamantine Body, Second Slam b, Weapon Focus (warhammer) Skills Intimidate +6, Knowledge (local) +8 Possessions combat gear plus +1 armhammer, masterwork large steel shield, masterwork [Str 16] composite longbow, arrows (60), +1 ring of protection, backpack, flint & steel, rope (50’) Feats: ADAMANTINE BODY [WARFORGED] At the cost of mobility, a warforged character’s body can be crafted with a layer of adamantine that provides formidable protective armor and some damage reduction. Prerequisites: Warforged, 1st level only. Benefit: Your armor bonus is increased to +8 and you gain damage reduction 2/adamantine. However, your base land speed is reduced to 20 feet, and you are considered to be wearing heavy armor. You have a +1 maximum Dexterity bonus to AC, a -5 penalty on all skill checks that armor check penalties apply to (Balance, Climb, Escape Artist, Hide, Jump, Move Silently, Sleight of Hand, Swim, and Tumble), and an arcane spell failure chance of 35%. Normal: Without this feat, your warforged character has an armor bonus of +2. Special: Unlike most feats, this feat must be taken at 1st level, during character creation. Warforged druids who take this feat cannot cast druid spells or use any of the druid’s supernatural or spell-like class features. Warforged characters with this feat do not gain the benefit of any class feature prohibited to a character wearing heavy armor. SECOND SLAM [WARFORGED] You have learned to use your form to the utmost and can make two slam attacks. Prerequisites: Warforged, base attack bonus +6. Benefit: You can deliver a second slam in any round in which you make a full attack that includes a slam attack. The second slam uses your highest attack bonus with a -5 penalty, and deals your normal slam attack damage. Special: A fighter can select Second Slam as one of his fighter bonus feats. WEAPON FOCUS Choose one type of weapon. You can also choose unarmed strike or grapple (or ray, if you are a spellcaster) as your weapon for purposes of this feat. Prerequisites: Proficiency with selected weapon, base attack bonus +1. Benefit: You gain a +1 bonus on all attack rolls you make using the selected weapon. Special: You can gain this feat multiple times. Its effects do not stack. Each time you take the feat, it applies to a new type of weapon. A fighter may select Weapon Focus as one of his fighter bonus feats. He must have Weapon Focus with a weapon to gain the Weapon Specialization feat for that weapon. [/sblock] [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
Character Builds & Optimization
Lets Build a Juggernaut!
Top