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<blockquote data-quote="glass" data-source="post: 1383709" data-attributes="member: 12251"><p>Inspired by the thread about the Great Wheel (or rather, some of the replies to it, including mine), I figured now would be a good time to create a planar structure that better fit my whims. And who better to help me with that endeavour than the assembled genius of ENworld?</p><p></p><p>So, things I want:</p><p></p><p>1) to retain the possibility of meeting gods (in their true forms)</p><p></p><p>2) to retain the possibility of meeting fiends in their own realms</p><p></p><p>3) to include some concept of the soul journeying to somewhere</p><p></p><p>4) to make ghosts make sense</p><p></p><p>5) to include planes of mirrors and the maybe far realm (just because I think they are cool).</p><p></p><p>6) spells still working more or less as normal (speak with dead, resurrection, reincarnation, teleport)</p><p></p><p>7) somewhere for celestial & fiendish animals, and elementals to come from</p><p></p><p>8) the ability to accommodate theological and metaphysical beliefs of different cultures</p><p></p><p>Things I definitely don't want:</p><p></p><p>9) living mortals wandering around in the afterlife.</p><p></p><p>10) the whole daemon/devil/demon/demodand divide.</p><p></p><p>11) vast numbers of outer planes.</p><p></p><p>Obviously, reconciling 1 & 8 or 1 & 9 is kinda tricky, so anyone have any ideas as t how this could be achieved? Any other comments? How might all this affect characters, spells, or monsters? Any other thoughts at all, really?</p><p></p><p></p><p>glass.</p></blockquote><p></p>
[QUOTE="glass, post: 1383709, member: 12251"] Inspired by the thread about the Great Wheel (or rather, some of the replies to it, including mine), I figured now would be a good time to create a planar structure that better fit my whims. And who better to help me with that endeavour than the assembled genius of ENworld? So, things I want: 1) to retain the possibility of meeting gods (in their true forms) 2) to retain the possibility of meeting fiends in their own realms 3) to include some concept of the soul journeying to somewhere 4) to make ghosts make sense 5) to include planes of mirrors and the maybe far realm (just because I think they are cool). 6) spells still working more or less as normal (speak with dead, resurrection, reincarnation, teleport) 7) somewhere for celestial & fiendish animals, and elementals to come from 8) the ability to accommodate theological and metaphysical beliefs of different cultures Things I definitely don't want: 9) living mortals wandering around in the afterlife. 10) the whole daemon/devil/demon/demodand divide. 11) vast numbers of outer planes. Obviously, reconciling 1 & 8 or 1 & 9 is kinda tricky, so anyone have any ideas as t how this could be achieved? Any other comments? How might all this affect characters, spells, or monsters? Any other thoughts at all, really? glass. [/QUOTE]
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