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Let's Build a Ranger Subclass for Fighter
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<blockquote data-quote="dco" data-source="post: 7374796"><p><strong><u>Ranger</u></strong>: A hardened fighter, doesn't use magic and focuses on mobility and exploration. I avoided damage features because I think the champion and Battlemaster should cover this better and being a fighter he is already better than a ranger fighting. </p><p></p><p>Lvl 3: <strong>Natural explorer</strong>: Proficiency bonus (or advantage if you don't like it) to survival, athletics, stealth, constitution (terrain & environment effects) and initiative checks in a terrain you know. Add a new terrain at lvl 7, 10, 15 and 18.</p><p><strong>Steel will</strong>: Advantage on saving throws against fear</p><p></p><p>Lvl7: <strong>Land's stride</strong>: +10' movement </p><p></p><p>Lvl 10: <strong>Escape the horde</strong></p><p></p><p>Lvl 15: <strong>Evasion</strong></p><p></p><p>Lvl 18: <strong>Uncanny dodge</strong></p><p></p><p>-----------------------------------</p><p></p><p><strong><u>Beastmaster</u></strong>: A fighter who fights with an animal companion, can cast spells to summon animals, cure, transform into an animal, etc. </p><p></p><p>Lvl 3: <strong>Spellcasting</strong>: Use Eldritch Knight's table, Spellcasting ability like ranger (wisdom)</p><p><strong>Animal Companion</strong></p><p></p><p>Lvl7: <strong>Irreductible companion</strong>: AC's HPs=6x fighter lvl and always heals the maximum of the dice, second wind also heals the AC 10+fighter lvl hps, when you spend hit dice to regain hit points the AC also heals (10+AC con).</p><p></p><p>Lvl10: <strong>Exceptional training</strong>: As the book + AC gets proficiency to all saving throws and 3 skills.</p><p></p><p>Lvl15: <strong>Bestial Fury</strong></p><p></p><p>Lvl18: <strong>Share spells</strong>: As the book, also works for spells from others. </p><p></p><p>Spells:</p><p>Lvl 1: Alarm (animals), Animal friendship, Cure wounds, Detect poison and disease, Longstrider, Speak with animals,</p><p>Lvl 2: Animal messenger, Barkskin, Beast sense, Darkvision, Lesser restoration, Locate animals, Protection from poison</p><p>Lvl 3: Conjure animals, Dominate beast (10min, 1h lvl4), Protection from energy, Water breathing</p><p>Lvl 4: Freedom of movement, Polymorph (self only, animal form), Stoneskin</p><p></p><p>---------</p><p></p><p>All subclasses get 2 things at lvl 3, but the <strong><u>Champion</u></strong> only one that is random, with this he covers the durable fighter better:</p><p>Lvl 3: Improved second wind: 10 + Fighter level + CON modifier.</p></blockquote><p></p>
[QUOTE="dco, post: 7374796"] [B][U]Ranger[/U][/B]: A hardened fighter, doesn't use magic and focuses on mobility and exploration. I avoided damage features because I think the champion and Battlemaster should cover this better and being a fighter he is already better than a ranger fighting. Lvl 3: [B]Natural explorer[/B]: Proficiency bonus (or advantage if you don't like it) to survival, athletics, stealth, constitution (terrain & environment effects) and initiative checks in a terrain you know. Add a new terrain at lvl 7, 10, 15 and 18. [B]Steel will[/B]: Advantage on saving throws against fear Lvl7: [B]Land's stride[/B]: +10' movement Lvl 10: [B]Escape the horde[/B] Lvl 15: [B]Evasion[/B] Lvl 18: [B]Uncanny dodge[/B] ----------------------------------- [B][U]Beastmaster[/U][/B]: A fighter who fights with an animal companion, can cast spells to summon animals, cure, transform into an animal, etc. Lvl 3: [B]Spellcasting[/B]: Use Eldritch Knight's table, Spellcasting ability like ranger (wisdom) [B]Animal Companion[/B] Lvl7: [B]Irreductible companion[/B]: AC's HPs=6x fighter lvl and always heals the maximum of the dice, second wind also heals the AC 10+fighter lvl hps, when you spend hit dice to regain hit points the AC also heals (10+AC con). Lvl10: [B]Exceptional training[/B]: As the book + AC gets proficiency to all saving throws and 3 skills. Lvl15: [B]Bestial Fury[/B] Lvl18: [B]Share spells[/B]: As the book, also works for spells from others. Spells: Lvl 1: Alarm (animals), Animal friendship, Cure wounds, Detect poison and disease, Longstrider, Speak with animals, Lvl 2: Animal messenger, Barkskin, Beast sense, Darkvision, Lesser restoration, Locate animals, Protection from poison Lvl 3: Conjure animals, Dominate beast (10min, 1h lvl4), Protection from energy, Water breathing Lvl 4: Freedom of movement, Polymorph (self only, animal form), Stoneskin --------- All subclasses get 2 things at lvl 3, but the [B][U]Champion[/U][/B] only one that is random, with this he covers the durable fighter better: Lvl 3: Improved second wind: 10 + Fighter level + CON modifier. [/QUOTE]
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