Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Let's Build a Ranger Subclass for Fighter
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Tales and Chronicles" data-source="post: 7375093" data-attributes="member: 6871653"><p>While we're at it, I'm sure we can do the same with the other ''part should have been a background then the rest a fighter archetype'' classes, just for fun <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":p" title="Stick out tongue :p" data-smilie="7"data-shortname=":p" /></p><p></p><p>Fighter's Archetype: Wrathbearer</p><p>lvl 3: <strong>Frenzy</strong>: You can throw yourself in a rage-like battle trance. You gain resistance to pierce/slash/blunt damage and +2 damage for 1 minute or until you fail to attack or take damage in a round. You must take a short rest to use this feature again, 1 more use at level 10 and 14. </p><p>lvl3: <strong>Fearsome gaze</strong>: you can use Str instead of Cha for Intimidation. You have Advantage in Intimidation while in frenzy.</p><p></p><p>lvl7:<strong> Great Cleave</strong>: On a Critical Hit, all enemies next to you take Str+half level damage.</p><p></p><p>Lvl10: <strong>Mindless rage</strong>: You have advantage against mind affecting effect while in frenzy.</p><p></p><p>lvl15: <strong>Inspire Frenzy</strong>: When you use Action Surge, allies that can see you gain the benefits of your Frenzy until the end of their next turn.</p><p></p><p>lvl18: <strong>Deathless Frenzy</strong>: When entering Frenzy, you are considered under the effect of a <em>Death Ward</em> spell.</p><p></p><p>Fighter's Archetype: Assassin</p><p></p><p>lvl3: <strong>Nightshade</strong>: You gain proficiency in Stealth and Poisoner kit. You are a 1/3 spellcaster who use the wizard's list and only gain spell from the Illusion and Transmutation schools. </p><p><strong>A silent blade: </strong>When Initiative is rolled, you can move half you speed a make one attack. If you we're Hidden when Initiative is rolled the damage roll from the weapon attack is maximized.</p><p></p><p>lvl 7:<strong> Infiltrator</strong>: You gain proficiency in Disuise Kit. While immobile in dim light or darkness, you can use your action to become Invisible until you move or attack.</p><p></p><p>lvl10: <strong>Inured to Poison</strong>: You gain Immunity to Poison damage and Poisoned condition.</p><p></p><p>lvl 14: <strong>Death Attack</strong>: A creature you hit with your A silent blade feature must make a Con save against your spell DC or be stunned until they save.</p><p></p><p>lvl17: <strong>Assassinate</strong>: As an action, you can force a Surprised enemy to make a Con save against your spell DC or Die. On a successful save the creature take 8d10 damage and the creature cant be targeted by this feature for 1 week.</p><p></p><p>Fighter's Archetype: Delver</p><p></p><p>Lvl3: <strong>Better part of valor</strong>: Can Disengage and Dash a a bonus action. </p><p><strong>Expert Dungeoneer</strong>: You gain Darkvision 30' (or +15). You gain Prof (or double prof) with Thieves Tool you have Advantage to save against trap. </p><p></p><p>lvl7: <strong>Scurying Pack rat</strong>: Double your jump distance and your carrying capacity. +5 move.</p><p></p><p>lvl 10: <strong>Mug</strong>: You can forego an attack to make a Sleight of Hand check against the enemy's AC. </p><p></p><p>lvl14: <strong>Use magic item</strong>: You can use magic item usually restricted to other class. If the item has charges, you can activate it and make an attack as a bonus action. You can cast Identify as a ritual.</p><p></p><p>lvl17: <strong>Wear the Hoard</strong>: You gain 1 extra attunement slots and gain +1 to saves for each attuned item.</p></blockquote><p></p>
[QUOTE="Tales and Chronicles, post: 7375093, member: 6871653"] While we're at it, I'm sure we can do the same with the other ''part should have been a background then the rest a fighter archetype'' classes, just for fun :p Fighter's Archetype: Wrathbearer lvl 3: [B]Frenzy[/B]: You can throw yourself in a rage-like battle trance. You gain resistance to pierce/slash/blunt damage and +2 damage for 1 minute or until you fail to attack or take damage in a round. You must take a short rest to use this feature again, 1 more use at level 10 and 14. lvl3: [B]Fearsome gaze[/B]: you can use Str instead of Cha for Intimidation. You have Advantage in Intimidation while in frenzy. lvl7:[B] Great Cleave[/B]: On a Critical Hit, all enemies next to you take Str+half level damage. Lvl10: [B]Mindless rage[/B]: You have advantage against mind affecting effect while in frenzy. lvl15: [B]Inspire Frenzy[/B]: When you use Action Surge, allies that can see you gain the benefits of your Frenzy until the end of their next turn. lvl18: [B]Deathless Frenzy[/B]: When entering Frenzy, you are considered under the effect of a [I]Death Ward[/I] spell. Fighter's Archetype: Assassin lvl3: [B]Nightshade[/B]: You gain proficiency in Stealth and Poisoner kit. You are a 1/3 spellcaster who use the wizard's list and only gain spell from the Illusion and Transmutation schools. [B]A silent blade: [/B]When Initiative is rolled, you can move half you speed a make one attack. If you we're Hidden when Initiative is rolled the damage roll from the weapon attack is maximized. lvl 7:[B] Infiltrator[/B]: You gain proficiency in Disuise Kit. While immobile in dim light or darkness, you can use your action to become Invisible until you move or attack. lvl10: [B]Inured to Poison[/B]: You gain Immunity to Poison damage and Poisoned condition. lvl 14: [B]Death Attack[/B]: A creature you hit with your A silent blade feature must make a Con save against your spell DC or be stunned until they save. lvl17: [B]Assassinate[/B]: As an action, you can force a Surprised enemy to make a Con save against your spell DC or Die. On a successful save the creature take 8d10 damage and the creature cant be targeted by this feature for 1 week. Fighter's Archetype: Delver Lvl3: [B]Better part of valor[/B]: Can Disengage and Dash a a bonus action. [B]Expert Dungeoneer[/B]: You gain Darkvision 30' (or +15). You gain Prof (or double prof) with Thieves Tool you have Advantage to save against trap. lvl7: [B]Scurying Pack rat[/B]: Double your jump distance and your carrying capacity. +5 move. lvl 10: [B]Mug[/B]: You can forego an attack to make a Sleight of Hand check against the enemy's AC. lvl14: [B]Use magic item[/B]: You can use magic item usually restricted to other class. If the item has charges, you can activate it and make an attack as a bonus action. You can cast Identify as a ritual. lvl17: [B]Wear the Hoard[/B]: You gain 1 extra attunement slots and gain +1 to saves for each attuned item. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Let's Build a Ranger Subclass for Fighter
Top