Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
Character Builds & Optimization
Lets Build My Skill Challenge
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Manbearcat" data-source="post: 6044524" data-attributes="member: 6696971"><p>@<a href="http://www.enworld.org/forum/members/quickleaf.html" target="_blank"><span style="color: yellow">Quickleaf</span></a> </p><p> </p><p>Thats good stuff Quickleaf. Some of that is precisely what I'm looking for. When I compose a Skill Challenge, I prepare a list of Success With Complications and Fail Forwards for each Skill/Resource usage. Naturally, the narrative accompaniment is going to require the context of what has come before and what has immediately transpired. For instance, this is what I'm looking for if folks are interested in contributing (this is my format):</p><p> </p><p>FAIL FORWARDS:</p><p> </p><p>Insight on Guard Patrols and the PCs miscalibrate the timing/route of a patrol in a switchback. </p><p> </p><p>-The corridor has a pair of stacked crates and barrels lining both walls. A mop and a bucket rest against the wall nearby with a pair of overalls flung over the handle of the mob. </p><p>- The lentil over the door to the next switchback has standing room which is shrouded in darkness. A scruffy alley-cat comes sauntering up to one of the PCs and wraps its body against the PC's leg, purring.</p><p>- One of the guards shouts in their direction; "Its about time you showed up! We've got a hell of a situation over in Mess. Two scrappers have holed themselves up and have the doors barricaded. Elwood and Grasby got carved up and we can't get to 'em. We got Jacks out but he's in a bad way."</p><p></p><p>Diplomacy fails to convince the captain toward the wisdom and legitimacy of their plans.</p><p> </p><p>- One of the criminals/gladiators spits on a PC and grumbles: "We've seen this act before. They want to see which of us are stupid enough to think we can break out. Then they're waitin' outside to give ya a beatin'. Break yer spirit. Just accept your role as meat now, cap'n. Its better that way."</p><p>- With the cage door open, the mob of men roars out of the cage. Winches turn and the rattle of chains means the other cages are coming down. In short order, a full blown riot will commence. </p><p> </p><p>Etc, etc. Specific skill in specific situation that may arise given the encounter. Potential results of a failure under those circumstances that lead to dynamic decision-points and propel the challenge/narrative forward. </p><p> </p><p>I've got several and I can ad-hoc them easily enough. I was just curious if other people wanted to chip in and maybe better stuff than what I have will come out of it.</p></blockquote><p></p>
[QUOTE="Manbearcat, post: 6044524, member: 6696971"] @[URL="http://www.enworld.org/forum/members/quickleaf.html"][COLOR=yellow]Quickleaf[/COLOR][/URL][COLOR=yellow] [/COLOR] Thats good stuff Quickleaf. Some of that is precisely what I'm looking for. When I compose a Skill Challenge, I prepare a list of Success With Complications and Fail Forwards for each Skill/Resource usage. Naturally, the narrative accompaniment is going to require the context of what has come before and what has immediately transpired. For instance, this is what I'm looking for if folks are interested in contributing (this is my format): FAIL FORWARDS: Insight on Guard Patrols and the PCs miscalibrate the timing/route of a patrol in a switchback. -The corridor has a pair of stacked crates and barrels lining both walls. A mop and a bucket rest against the wall nearby with a pair of overalls flung over the handle of the mob. - The lentil over the door to the next switchback has standing room which is shrouded in darkness. A scruffy alley-cat comes sauntering up to one of the PCs and wraps its body against the PC's leg, purring. - One of the guards shouts in their direction; "Its about time you showed up! We've got a hell of a situation over in Mess. Two scrappers have holed themselves up and have the doors barricaded. Elwood and Grasby got carved up and we can't get to 'em. We got Jacks out but he's in a bad way." Diplomacy fails to convince the captain toward the wisdom and legitimacy of their plans. - One of the criminals/gladiators spits on a PC and grumbles: "We've seen this act before. They want to see which of us are stupid enough to think we can break out. Then they're waitin' outside to give ya a beatin'. Break yer spirit. Just accept your role as meat now, cap'n. Its better that way." - With the cage door open, the mob of men roars out of the cage. Winches turn and the rattle of chains means the other cages are coming down. In short order, a full blown riot will commence. Etc, etc. Specific skill in specific situation that may arise given the encounter. Potential results of a failure under those circumstances that lead to dynamic decision-points and propel the challenge/narrative forward. I've got several and I can ad-hoc them easily enough. I was just curious if other people wanted to chip in and maybe better stuff than what I have will come out of it. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
Character Builds & Optimization
Lets Build My Skill Challenge
Top