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Let's call it 5.24
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<blockquote data-quote="EzekielRaiden" data-source="post: 9381698" data-attributes="member: 6790260"><p>It's 5.5e. It's still 5e, as much as 5.0 is/was 5e. Just like how 3.5e was as much 3e as 3.0 was. It's a bigger change than, say, Essentials, which actually was 100% just an alternate slate of classes (with specific rules for how that new slate could be blended with the old slate). It's <em>inarguably</em> smaller than past full-edition changes, with the one arguable exception of 1e->2e. Certainly, it's a smaller gap than 2e->3e, 3e->4e, or 4e->5e.</p><p></p><p>Various core mechanics have changed. A number of things that used to be class features have become spells. A number of spells have been reworked. Advantage, which is a pretty deep core mechanic, has been expanded. Etc. It's not <em>absolutely perfectly</em> the same game. But it's also not so radically different that it isn't mutually intelligible, outside the specific bits that require conversion.</p><p></p><p>It's 5.5e.</p></blockquote><p></p>
[QUOTE="EzekielRaiden, post: 9381698, member: 6790260"] It's 5.5e. It's still 5e, as much as 5.0 is/was 5e. Just like how 3.5e was as much 3e as 3.0 was. It's a bigger change than, say, Essentials, which actually was 100% just an alternate slate of classes (with specific rules for how that new slate could be blended with the old slate). It's [I]inarguably[/I] smaller than past full-edition changes, with the one arguable exception of 1e->2e. Certainly, it's a smaller gap than 2e->3e, 3e->4e, or 4e->5e. Various core mechanics have changed. A number of things that used to be class features have become spells. A number of spells have been reworked. Advantage, which is a pretty deep core mechanic, has been expanded. Etc. It's not [I]absolutely perfectly[/I] the same game. But it's also not so radically different that it isn't mutually intelligible, outside the specific bits that require conversion. It's 5.5e. [/QUOTE]
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