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Let's call it a theme again
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<blockquote data-quote="Grimmjow" data-source="post: 6043457" data-attributes="member: 92704"><p>waaaay back in the first playtest we were calling specialities themes. I would personally like to see it go back to that. In this case the name does mean a lot. A Speciality is something that your character has trained at and has a knack for doing. Take the survivor speciality. What does it do? It makes it harder for your character's hit point to reach 0. If we re-named it the survivor theme what would change? Probably nothing. The survivor theme would also make it harder for your character to hit 0. </p><p></p><p>Now what if we wanted to make a theme that worked as a cursed theme (role playing makes it bad but the mechanics would be a good thing for you). You take this theme, no matter what class or race or background you play, and your character now is cursed, working like a background but giving more mechanical bonuses rather than skills and a trait. We could also create things like lycan, the two sub races from the psionic power, and anything else that wasnt a race, class, or background, and wasn't a training thing that your character "learned" to do.</p><p></p><p>They changed themes into specialities back in the second play test to make it less "confusing" for people who were used to themes being dispatched from feats but i think it is a good idea to change them back to themes. </p><p></p><p>They (themes) could be like the frosting on your cake. Cursed being black, gooy, and gross. Survivor being rock hard. Ambusher being camo and lyca nbeing hairy (ew)</p><p></p><p>I know this is kinda late to be discussing but i guess we're only on the 4th play test, theres still alot of time to discuss alot of things.</p></blockquote><p></p>
[QUOTE="Grimmjow, post: 6043457, member: 92704"] waaaay back in the first playtest we were calling specialities themes. I would personally like to see it go back to that. In this case the name does mean a lot. A Speciality is something that your character has trained at and has a knack for doing. Take the survivor speciality. What does it do? It makes it harder for your character's hit point to reach 0. If we re-named it the survivor theme what would change? Probably nothing. The survivor theme would also make it harder for your character to hit 0. Now what if we wanted to make a theme that worked as a cursed theme (role playing makes it bad but the mechanics would be a good thing for you). You take this theme, no matter what class or race or background you play, and your character now is cursed, working like a background but giving more mechanical bonuses rather than skills and a trait. We could also create things like lycan, the two sub races from the psionic power, and anything else that wasnt a race, class, or background, and wasn't a training thing that your character "learned" to do. They changed themes into specialities back in the second play test to make it less "confusing" for people who were used to themes being dispatched from feats but i think it is a good idea to change them back to themes. They (themes) could be like the frosting on your cake. Cursed being black, gooy, and gross. Survivor being rock hard. Ambusher being camo and lyca nbeing hairy (ew) I know this is kinda late to be discussing but i guess we're only on the 4th play test, theres still alot of time to discuss alot of things. [/QUOTE]
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