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Lets convert APs storyline to AiME
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<blockquote data-quote="Tales and Chronicles" data-source="post: 7444251" data-attributes="member: 6871653"><p>In the past week, it has become clear that my current HotDQ campaign is beginning to drag a little, as character motivations and willingness start to become over-stretched. I decided that I probably wont continue with RoT and branch in AiME with this group. I own the Wilderland Adventures (still waiting for Eriador Adventures to be available in my nearest game store) and all the regular 5e APs, I guess it would be fun to use them in a different setting. Some spoilers ahead.</p><p></p><p>So, just for fun, lets try to modify the premise/theme of the APs to be able to fit them in Middle-Earth.</p><p></p><p><strong>Tyranny of Dragons</strong>: Easy. The forces of the enemies are trying to gather a large hoard to call an elder wyrm from the north.</p><p></p><p><strong>Princes of the Apocalypse</strong>: My favorite AP, but I dont have any idea for this one. Maybe evil men trying corrupt 4 element around Rhovanion like they did with Mirkwood? </p><p></p><p><strong>Storm King's Thunder</strong>: The king of Trolls is missing, Olog-hais come from Mordor to gather each Troll subraces and gain favor in the eyes of the Eye. Can the PC find the old king to re-establish the statu quo before its too late?</p><p></p><p><strong>Out of the Abyss:</strong> The PCs are taken prisoner of the orcs and brought in the depth of Mount Gundhabad, where they must escape and find the surface. Change the towns to Spider town, Bat town, a town of ghost dwarf etc</p><p></p><p><strong>Tomb of Annihilation</strong>: The shadows are emerging from Mirkwood more than never, the PC must delve the forest to find the source of this corruption. Replacing Omu by Dol Guldur is probably too much for the level expected at this point by the adventure, but its a start.</p><p></p><p>Other ideas&</p></blockquote><p></p>
[QUOTE="Tales and Chronicles, post: 7444251, member: 6871653"] In the past week, it has become clear that my current HotDQ campaign is beginning to drag a little, as character motivations and willingness start to become over-stretched. I decided that I probably wont continue with RoT and branch in AiME with this group. I own the Wilderland Adventures (still waiting for Eriador Adventures to be available in my nearest game store) and all the regular 5e APs, I guess it would be fun to use them in a different setting. Some spoilers ahead. So, just for fun, lets try to modify the premise/theme of the APs to be able to fit them in Middle-Earth. [B]Tyranny of Dragons[/B]: Easy. The forces of the enemies are trying to gather a large hoard to call an elder wyrm from the north. [B]Princes of the Apocalypse[/B]: My favorite AP, but I dont have any idea for this one. Maybe evil men trying corrupt 4 element around Rhovanion like they did with Mirkwood? [B]Storm King's Thunder[/B]: The king of Trolls is missing, Olog-hais come from Mordor to gather each Troll subraces and gain favor in the eyes of the Eye. Can the PC find the old king to re-establish the statu quo before its too late? [B]Out of the Abyss:[/B] The PCs are taken prisoner of the orcs and brought in the depth of Mount Gundhabad, where they must escape and find the surface. Change the towns to Spider town, Bat town, a town of ghost dwarf etc [B]Tomb of Annihilation[/B]: The shadows are emerging from Mirkwood more than never, the PC must delve the forest to find the source of this corruption. Replacing Omu by Dol Guldur is probably too much for the level expected at this point by the adventure, but its a start. Other ideas& [/QUOTE]
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