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Let's Count D&D's Rules
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<blockquote data-quote="GMMichael" data-source="post: 9116415" data-attributes="member: 6685730"><p>I'm seeing these as the Human rules:</p><p></p><ul> <li data-xf-list-type="ul">Your ability scores each increase by 1. (This is more concrete than the earlier race generalization on page 3 of the SRD.)</li> <li data-xf-list-type="ul">Your size is Medium.</li> <li data-xf-list-type="ul">Your speed is 30 feet.</li> <li data-xf-list-type="ul">You choose 1 bonus language to speak.</li> </ul><p></p><p>Dwarves, beginning the SRD races, have these racial abilities in addition to stonecunning:</p><p></p><ul> <li data-xf-list-type="ul">Your Constitution increases by 2.</li> <li data-xf-list-type="ul">Your size is Medium.</li> <li data-xf-list-type="ul">Your speed is 25 feet and not reduced by wearing heavy armor.</li> <li data-xf-list-type="ul">You have 60 feet of Darkvision.</li> <li data-xf-list-type="ul">You have Dwarven Resilience: advantage on saving throws against poison, resistance against poison damage.</li> <li data-xf-list-type="ul">You have proficiency with battleaxe, hand axe, light hammer, and warhammer.</li> <li data-xf-list-type="ul">You can choose proficiency with smith's tools, brewer's supplies, or mason's tools.</li> <li data-xf-list-type="ul">You can speak (and read and write) dwarvish.</li> <li data-xf-list-type="ul">If you are a Hill Dwarf, your wisdom increases by 1.</li> <li data-xf-list-type="ul">Your hit point maximum increases by 1, and increases by 1 each time you gain a level.</li> </ul><p></p><p>Dwarves are a bit more rule-heavy than humans! And we've already seen references to several more rules that will show up later in the SRD: Character Size, Character Speed, Heavy Armor, Constitution (ability score), Wisdom (ability score), Darkvision, Advantage, Saving Throws, Resistance, Proficiency, Hit Points, and Character Level.</p><p></p><p>That's about 32 rules already, mentioned (if not defined) on just 2 pages of the SRD. Already, I'm starting to wonder if my theory of a rules-medium D&D, even the streamlined 5th edition, is due for reconsideration.</p></blockquote><p></p>
[QUOTE="GMMichael, post: 9116415, member: 6685730"] I'm seeing these as the Human rules: [LIST] [*]Your ability scores each increase by 1. (This is more concrete than the earlier race generalization on page 3 of the SRD.) [*]Your size is Medium. [*]Your speed is 30 feet. [*]You choose 1 bonus language to speak. [/LIST] Dwarves, beginning the SRD races, have these racial abilities in addition to stonecunning: [LIST] [*]Your Constitution increases by 2. [*]Your size is Medium. [*]Your speed is 25 feet and not reduced by wearing heavy armor. [*]You have 60 feet of Darkvision. [*]You have Dwarven Resilience: advantage on saving throws against poison, resistance against poison damage. [*]You have proficiency with battleaxe, hand axe, light hammer, and warhammer. [*]You can choose proficiency with smith's tools, brewer's supplies, or mason's tools. [*]You can speak (and read and write) dwarvish. [*]If you are a Hill Dwarf, your wisdom increases by 1. [*]Your hit point maximum increases by 1, and increases by 1 each time you gain a level. [/LIST] Dwarves are a bit more rule-heavy than humans! And we've already seen references to several more rules that will show up later in the SRD: Character Size, Character Speed, Heavy Armor, Constitution (ability score), Wisdom (ability score), Darkvision, Advantage, Saving Throws, Resistance, Proficiency, Hit Points, and Character Level. That's about 32 rules already, mentioned (if not defined) on just 2 pages of the SRD. Already, I'm starting to wonder if my theory of a rules-medium D&D, even the streamlined 5th edition, is due for reconsideration. [/QUOTE]
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