Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Let's Count D&D's Rules
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Alby87" data-source="post: 9116896" data-attributes="member: 7031244"><p>You are absolutely right, I expressed myself bad: what I was meaning is that for players, when non in battles, and with a already done character sheet, the game is just talking back and fort, and there are few rules like Skill and Abilities check. Exploration pillar is more "complex" DM side, who have to know more rules like vision, traps and so on.</p><p></p><p>Then, Combat pillar is the most complex of the three, because it have a lot of rules. Speaking of boardgames, more than Heroquest, for example. </p><p></p><p>But, for boardgamers, once grasped, the combat rules are not that difficult; for common people, it's a lot more complex, for sure. When it start to grow in complexity is when levelling up your character.</p><p></p><p>If you take the Starter Set rulebook, you have all the rules of the game, except something for the DMs. And they stay in 32 pages. That's the Common framework and, for my POV, the rules everyone at the table should know by heart. They are different from the abilities, feats and spells: they are still rules, but not ones everyone should know by heart.</p><p></p><p>I hope to have explained myself well this time <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Alby87, post: 9116896, member: 7031244"] You are absolutely right, I expressed myself bad: what I was meaning is that for players, when non in battles, and with a already done character sheet, the game is just talking back and fort, and there are few rules like Skill and Abilities check. Exploration pillar is more "complex" DM side, who have to know more rules like vision, traps and so on. Then, Combat pillar is the most complex of the three, because it have a lot of rules. Speaking of boardgames, more than Heroquest, for example. But, for boardgamers, once grasped, the combat rules are not that difficult; for common people, it's a lot more complex, for sure. When it start to grow in complexity is when levelling up your character. If you take the Starter Set rulebook, you have all the rules of the game, except something for the DMs. And they stay in 32 pages. That's the Common framework and, for my POV, the rules everyone at the table should know by heart. They are different from the abilities, feats and spells: they are still rules, but not ones everyone should know by heart. I hope to have explained myself well this time :) [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Let's Count D&D's Rules
Top