Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Million Dollar TTRPG Crowdfunders
Most Anticipated Tabletop RPGs Of The Year
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
Lets debate the pros and cons of Wound/Vitality-points vs. Massive-Dmg-Threshold
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Rodrigo Istalindir" data-source="post: 1830364" data-attributes="member: 2810"><p>One thing that can't be overlooked in determining how deadly MDT will be in your game, though, is average weapon damage vs. what MDT formula you are using.</p><p></p><p>For example, using GT, (since that what I've got handy), you want to do a down and dirty Old West adventure. A Colt .45 pistol would do either a d12, 2d6, or d10+2 (depending on what damage variant you were using). You want it deadly, so you use d10+2. You use the flat MDT of 10. 20% of hits will cause an MDT check. Pretty harsh, for the PCs anyway. I like it.</p><p></p><p>But, in the same situation, if you use MDT=10, and drop the weapon to a .38, damage drops to a d6+2, meaning only crits have a chance to cause an MDT check.</p><p></p><p>Obviously, you can play with the permutations to your hearts content. This is what I *really* like about MDT. With a little advance number crunching, I can tune the 'grittiness' of the campaign to almost any setting, and not have to change the rules, just the one-time calculation for each player's MDT, and tell them what the weapon damages are for whatever era they are in.</p><p></p><p>One final thing to consider. In a low (or no) magic firearms game, there are few things that can be done to raise damage much higher than the die roll. There are a couple of feats that can add a point or two, but with no power attack, no flaming +5 swords, no fireballs, etc., average damage is going to be lower than you are used to with D&D.</p></blockquote><p></p>
[QUOTE="Rodrigo Istalindir, post: 1830364, member: 2810"] One thing that can't be overlooked in determining how deadly MDT will be in your game, though, is average weapon damage vs. what MDT formula you are using. For example, using GT, (since that what I've got handy), you want to do a down and dirty Old West adventure. A Colt .45 pistol would do either a d12, 2d6, or d10+2 (depending on what damage variant you were using). You want it deadly, so you use d10+2. You use the flat MDT of 10. 20% of hits will cause an MDT check. Pretty harsh, for the PCs anyway. I like it. But, in the same situation, if you use MDT=10, and drop the weapon to a .38, damage drops to a d6+2, meaning only crits have a chance to cause an MDT check. Obviously, you can play with the permutations to your hearts content. This is what I *really* like about MDT. With a little advance number crunching, I can tune the 'grittiness' of the campaign to almost any setting, and not have to change the rules, just the one-time calculation for each player's MDT, and tell them what the weapon damages are for whatever era they are in. One final thing to consider. In a low (or no) magic firearms game, there are few things that can be done to raise damage much higher than the die roll. There are a couple of feats that can add a point or two, but with no power attack, no flaming +5 swords, no fireballs, etc., average damage is going to be lower than you are used to with D&D. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Lets debate the pros and cons of Wound/Vitality-points vs. Massive-Dmg-Threshold
Top