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Let's describe some tragic and horrible Critical Failures
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<blockquote data-quote="Enkhidu" data-source="post: 1259312" data-attributes="member: 351"><p>Our group used "Good Hits, Bad Misses" from Dragon like many others did, but found that it didn't really do what we wanted to. So I sat down one afternoon and created my own, which were used consistently until 3.0 came out. </p><p></p><p>Anyway, on those tables we had two things that stand out in my memory - divine intervention and the dreaded "terrain attack!".</p><p></p><p>Divine intervention was just that - on a 00 on the % roll, one or more of the gods happened to be watching and intervened in the battle. These moments were always spectacular, and usually meant the end of a battle in favor of the one who score a crit (and against those with a fumble).</p><p></p><p>Terrain attacks came in two forms - major and minor. Minor terrain attacks meant that the battlefield itself shifted in such a way to either help or hinder the attacker (depending on if it was a crit or fumble). The could be something as simple as a slick patch on the ground, a tree falling in such a way as to provide cover for one side, or a small rockslide. Major terrain attacks were far worse - earthquakes, lightning strikes, major mudslides that swept away one side or the other - anything could happen, and usually did.</p><p></p><p>I think I remember us escaping certain death when an earthquake hit the area, dropping much of the opposing force's goons in a deep crevice and allowing us the time to run like the wind.</p></blockquote><p></p>
[QUOTE="Enkhidu, post: 1259312, member: 351"] Our group used "Good Hits, Bad Misses" from Dragon like many others did, but found that it didn't really do what we wanted to. So I sat down one afternoon and created my own, which were used consistently until 3.0 came out. Anyway, on those tables we had two things that stand out in my memory - divine intervention and the dreaded "terrain attack!". Divine intervention was just that - on a 00 on the % roll, one or more of the gods happened to be watching and intervened in the battle. These moments were always spectacular, and usually meant the end of a battle in favor of the one who score a crit (and against those with a fumble). Terrain attacks came in two forms - major and minor. Minor terrain attacks meant that the battlefield itself shifted in such a way to either help or hinder the attacker (depending on if it was a crit or fumble). The could be something as simple as a slick patch on the ground, a tree falling in such a way as to provide cover for one side, or a small rockslide. Major terrain attacks were far worse - earthquakes, lightning strikes, major mudslides that swept away one side or the other - anything could happen, and usually did. I think I remember us escaping certain death when an earthquake hit the area, dropping much of the opposing force's goons in a deep crevice and allowing us the time to run like the wind. [/QUOTE]
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Let's describe some tragic and horrible Critical Failures
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