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Let's describe some tragic and horrible Critical Failures
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<blockquote data-quote="DaveStebbins" data-source="post: 1259963" data-attributes="member: 1427"><p>I apologize for the length of this, the situation is part of the fun.</p><p> </p><p>OK. The party is about third level. They've located a ventiliation shaft opening up above the main worship room of the evil temple hidden in the swamp. They decide to see what will happen if they drop several casks worth of oil into the room and ignite it. Then, in the commotion they will either go in the hidden entrance they've found (assuming the guards have gone inside to help fight the fire) or hang out there and ambush everyone that comes out (fleeing the fire).</p><p> </p><p>For this group, the plan is a pretty good one. It's simple and effective. In another thread I responded that some groups over-plan, other groups never plan and just wade in swinging, while my group combines both styles by spending hours coming up with a complicated plan and then usually, once the first dies rolls, they forget the plan and just start swinging. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p><p> </p><p>So they approach the ventilation shaft, every character with a small cask of oil strapped to his back instead of a backpack. Unfortunately, the path they choose leads to another hidden, guarded entry. The three guards see them and two advance to hold them up while the third looks like he'll flee inside to summon help. The front row advances to attack the first two guards. To stop the other guard, the cleric in the back decides to cast <em>produce flame</em>. Can you guess where this is going?</p><p> </p><p>So he throws his flaming missile and rolls a one. In my group, the vast majority of ones are just plain misses. You pretty much have to follow it up with another one to hurt or trip yourself or a twenty to do something to a comrade. So he follows it up with... a natural 20. I have him roll to see which of the front line fighters he's hit in the back. It's the guy who also DMs (we rotate). He doesn't seem too concerned, "OK, what's that do, d6+3?" </p><p> </p><p>I say sure and roll the minor damage. Then I ask him to roll a saving throw for the cask of oil on his back. His face registers that he's just remembered it. <strong>Kaboom!!!</strong> His PC becomes a six-foot tower of flame, screaming and rolling on the ground. The players are rolling on the floor (with laughter). The other PCs manage to extinguish him and drop all three guards, but the incident goes down in local legend...</p></blockquote><p></p>
[QUOTE="DaveStebbins, post: 1259963, member: 1427"] I apologize for the length of this, the situation is part of the fun. OK. The party is about third level. They've located a ventiliation shaft opening up above the main worship room of the evil temple hidden in the swamp. They decide to see what will happen if they drop several casks worth of oil into the room and ignite it. Then, in the commotion they will either go in the hidden entrance they've found (assuming the guards have gone inside to help fight the fire) or hang out there and ambush everyone that comes out (fleeing the fire). For this group, the plan is a pretty good one. It's simple and effective. In another thread I responded that some groups over-plan, other groups never plan and just wade in swinging, while my group combines both styles by spending hours coming up with a complicated plan and then usually, once the first dies rolls, they forget the plan and just start swinging. :D So they approach the ventilation shaft, every character with a small cask of oil strapped to his back instead of a backpack. Unfortunately, the path they choose leads to another hidden, guarded entry. The three guards see them and two advance to hold them up while the third looks like he'll flee inside to summon help. The front row advances to attack the first two guards. To stop the other guard, the cleric in the back decides to cast [i]produce flame[/i]. Can you guess where this is going? So he throws his flaming missile and rolls a one. In my group, the vast majority of ones are just plain misses. You pretty much have to follow it up with another one to hurt or trip yourself or a twenty to do something to a comrade. So he follows it up with... a natural 20. I have him roll to see which of the front line fighters he's hit in the back. It's the guy who also DMs (we rotate). He doesn't seem too concerned, "OK, what's that do, d6+3?" I say sure and roll the minor damage. Then I ask him to roll a saving throw for the cask of oil on his back. His face registers that he's just remembered it. [b]Kaboom!!![/b] His PC becomes a six-foot tower of flame, screaming and rolling on the ground. The players are rolling on the floor (with laughter). The other PCs manage to extinguish him and drop all three guards, but the incident goes down in local legend... [/QUOTE]
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Let's describe some tragic and horrible Critical Failures
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