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Let's describe some tragic and horrible Critical Failures
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<blockquote data-quote="Pillars of Hercules" data-source="post: 1260005" data-attributes="member: 577"><p><strong>Dyno-mite!</strong></p><p></p><p></p><p></p><p>This reminded me of our group's legend. It was Call of Cthulhu and the party was investigating cultist doings in silver mines in Peru. Being CoC, we found horror beyond our powers to confront. The four survivors fled toward the surface pursued by Star Spawn of Cthulhu.</p><p></p><p>Our party had learned that dynamite rawks in CoC - does enough damage to sometimes actually hurt something and can be used to cover escapes if nothing else. Thus, several fleeing PCs pulled out dynamite as they ran. In CoC, you must first light and then throw. The PCs are having trouble lighting the dynamite fuses at a full run, so one announces he's stopping, turning to face the spawn, lighting and throwing a dynamite stick.</p><p></p><p>He no longer has to roll to light, but does have to roll to throw. You guessed it -fumble city. With a wicked grin, the GM looked up and stated that, as the PC reared his arm back to throw, the dynamite slipped from his hand and into his backpack - which WAS FULL OF MORE DYNAMITE! </p><p></p><p>Earlier, we had all specifically stated the great lengths we went to in order to secure our packs for some steep climbing down a cliff face, so dropping the pack and running was not an option. With fear in his eyes, the fumbler looked to the rest of the party and the following exchange occurred:</p><p></p><p>Fumbler: Guys, help!</p><p></p><p>GM: What do you do? The dynamite goes off in one round.</p><p></p><p>PC1: I run.</p><p></p><p>PC2: I run.</p><p></p><p>PC3 (fumbler's real life gf): I run.</p><p></p><p>Fumbler took 99d6 damage. Luckily, he brought down the mine tunnel and sealed the eldritch horrors deep in the earth.</p></blockquote><p></p>
[QUOTE="Pillars of Hercules, post: 1260005, member: 577"] [b]Dyno-mite![/b] This reminded me of our group's legend. It was Call of Cthulhu and the party was investigating cultist doings in silver mines in Peru. Being CoC, we found horror beyond our powers to confront. The four survivors fled toward the surface pursued by Star Spawn of Cthulhu. Our party had learned that dynamite rawks in CoC - does enough damage to sometimes actually hurt something and can be used to cover escapes if nothing else. Thus, several fleeing PCs pulled out dynamite as they ran. In CoC, you must first light and then throw. The PCs are having trouble lighting the dynamite fuses at a full run, so one announces he's stopping, turning to face the spawn, lighting and throwing a dynamite stick. He no longer has to roll to light, but does have to roll to throw. You guessed it -fumble city. With a wicked grin, the GM looked up and stated that, as the PC reared his arm back to throw, the dynamite slipped from his hand and into his backpack - which WAS FULL OF MORE DYNAMITE! Earlier, we had all specifically stated the great lengths we went to in order to secure our packs for some steep climbing down a cliff face, so dropping the pack and running was not an option. With fear in his eyes, the fumbler looked to the rest of the party and the following exchange occurred: Fumbler: Guys, help! GM: What do you do? The dynamite goes off in one round. PC1: I run. PC2: I run. PC3 (fumbler's real life gf): I run. Fumbler took 99d6 damage. Luckily, he brought down the mine tunnel and sealed the eldritch horrors deep in the earth. [/QUOTE]
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