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Lets Design: A Dimensionalist (Wizard Archetype)
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<blockquote data-quote="cbwjm" data-source="post: 7385144" data-attributes="member: 6788732"><p>I'd say take the idea of the class and make some new abilities to complement the subclass. They are a master of dimensional magic which is essentially a subgroup of conjuration. Rather than getting abilities that improve summoning, have them gain abilities that improve teleporting or dimensional manipulation. I wouldn't worry about the old specialist bonuses/penalties since these aren't part of 5e.</p><p></p><p>Some things that might fit are:</p><p>1. Gaining the ability to misty step 1/short rest</p><p>2. Improved distance when teleporting. </p><p>3. An ever Improving demiplane that they can always access. Size might start as essentially a closet space and improve up to a moderately sized room. This could account for the ability to bring others.</p><p></p><p>Those are some ideas anyway. I'd also say that when the PCs want to get to another plane that the one they want to call on for help would be a dimensionalist.</p></blockquote><p></p>
[QUOTE="cbwjm, post: 7385144, member: 6788732"] I'd say take the idea of the class and make some new abilities to complement the subclass. They are a master of dimensional magic which is essentially a subgroup of conjuration. Rather than getting abilities that improve summoning, have them gain abilities that improve teleporting or dimensional manipulation. I wouldn't worry about the old specialist bonuses/penalties since these aren't part of 5e. Some things that might fit are: 1. Gaining the ability to misty step 1/short rest 2. Improved distance when teleporting. 3. An ever Improving demiplane that they can always access. Size might start as essentially a closet space and improve up to a moderately sized room. This could account for the ability to bring others. Those are some ideas anyway. I'd also say that when the PCs want to get to another plane that the one they want to call on for help would be a dimensionalist. [/QUOTE]
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