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Lets Design: A Dimensionalist (Wizard Archetype)
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<blockquote data-quote="Tales and Chronicles" data-source="post: 7385624" data-attributes="member: 6871653"><p>I'll try something, tell me if it works.</p><p>Design notes: </p><p>- Inspired by the mystic nomad and its disciplines</p><p>- Movement based wizard: High mobility is the basic version of dimensional travel</p><p>- Based of the War wizard: no school specialization but the features should favor some type of spells.</p><p></p><p>lvl 2: <strong>Arcane Nomad</strong>: As a bonus action you use arcane powers to warp the world around you, decreasing the distance between your steps. Until the end of your turn your speed is increased by 10 and you can stand up without using any movement if your speed is more than 0.</p><p></p><p>lvl2:<strong> Planar Adaptation</strong>: Your arcanes exploration requires that you travel to inhospitable lands. At the end of a long rest, choose 2 type of energy: you gain Resistance to those type until the your next long rest.</p><p></p><p>lvl6: <strong>Savant of Tresholds</strong>: As a Reaction when attacked you can swap place with a willing ally within 30'. The initial attack targets the ally instead. Use 1/ short rest. Recharge if you did not use any movement on a turn. </p><p></p><p>lvl10: <strong>Master of Dimensions</strong>: The movement of any teleport spell you cast is increased by 15'. Also if a spell would allow you to create an inter-dimensional space, you can double the size of the created space.</p><p></p><p>lvl14: <strong>Gated Spells</strong>: Once per short rest, as an action, you can transform a willing ally within 30' into a living gate for your spells. For 1 minute you can cast spells using the ally as the origin point of those spells. If the spell requires concentration, the wizard is the one maintaining it.</p></blockquote><p></p>
[QUOTE="Tales and Chronicles, post: 7385624, member: 6871653"] I'll try something, tell me if it works. Design notes: - Inspired by the mystic nomad and its disciplines - Movement based wizard: High mobility is the basic version of dimensional travel - Based of the War wizard: no school specialization but the features should favor some type of spells. lvl 2: [B]Arcane Nomad[/B]: As a bonus action you use arcane powers to warp the world around you, decreasing the distance between your steps. Until the end of your turn your speed is increased by 10 and you can stand up without using any movement if your speed is more than 0. lvl2:[B] Planar Adaptation[/B]: Your arcanes exploration requires that you travel to inhospitable lands. At the end of a long rest, choose 2 type of energy: you gain Resistance to those type until the your next long rest. lvl6: [B]Savant of Tresholds[/B]: As a Reaction when attacked you can swap place with a willing ally within 30'. The initial attack targets the ally instead. Use 1/ short rest. Recharge if you did not use any movement on a turn. lvl10: [B]Master of Dimensions[/B]: The movement of any teleport spell you cast is increased by 15'. Also if a spell would allow you to create an inter-dimensional space, you can double the size of the created space. lvl14: [B]Gated Spells[/B]: Once per short rest, as an action, you can transform a willing ally within 30' into a living gate for your spells. For 1 minute you can cast spells using the ally as the origin point of those spells. If the spell requires concentration, the wizard is the one maintaining it. [/QUOTE]
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