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<blockquote data-quote="Stormonu" data-source="post: 5962583" data-attributes="member: 52734"><p>Heh, I'll play along <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>SKILLS AND ABILITIES</p><p></p><p>After assigning character points to various abilities, you receive 15 points to assign to skills. You cannot place more than 5 points into a given skill. There are three types of skills that may be purchased: Broad skills, Narrow skills and Templates.</p><p></p><p><strong>Broad skills</strong> cover several related actions, such as Athletics - which covers running, jumping and other physical activities. Broad skills cost two skill points per +1 bonus you gain with them.</p><p></p><p><strong>Narrow skills</strong> generally cover a much narrow activity, such as Jump - which only covers how far/high a given character can jump. Narrow skills cost one skill point per +1 bonus you gain with them.</p><p></p><p><strong>Abilities</strong> are a collection of skills that define what a characters is. An example would be Nightvision, which gives the character the ability to see in the dark. Abilities cost two skill points, but grant specific abilities instead of bonuses to skill checks.</p><p></p><p>Characters may choose to take drawbacks for additional skill points. Drawbacks are like skills, but incur a penalty to checks equal to their rating. You may not purchase more than a -5 in drawbacks. For each point of drawback that you take, you gain one skill point.</p></blockquote><p></p>
[QUOTE="Stormonu, post: 5962583, member: 52734"] Heh, I'll play along :) SKILLS AND ABILITIES After assigning character points to various abilities, you receive 15 points to assign to skills. You cannot place more than 5 points into a given skill. There are three types of skills that may be purchased: Broad skills, Narrow skills and Templates. [B]Broad skills[/B] cover several related actions, such as Athletics - which covers running, jumping and other physical activities. Broad skills cost two skill points per +1 bonus you gain with them. [B]Narrow skills[/B] generally cover a much narrow activity, such as Jump - which only covers how far/high a given character can jump. Narrow skills cost one skill point per +1 bonus you gain with them. [B]Abilities[/B] are a collection of skills that define what a characters is. An example would be Nightvision, which gives the character the ability to see in the dark. Abilities cost two skill points, but grant specific abilities instead of bonuses to skill checks. Characters may choose to take drawbacks for additional skill points. Drawbacks are like skills, but incur a penalty to checks equal to their rating. You may not purchase more than a -5 in drawbacks. For each point of drawback that you take, you gain one skill point. [/QUOTE]
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