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Lets design a Warlord for 5th edition
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<blockquote data-quote="mellored" data-source="post: 7374881" data-attributes="member: 6801209"><p>1: Gambit: You learn X gambits, gaining new ones according to the level chart. You can perform the gambit as an action.</p><p></p><p>*First Aid: As a bonus action, an ally within reach can spend a hit die and stand up. If they are in your tactical oversite, they gain additional temporary hit points equal to your warlord level. Once you use this feature, you cannot use it again on the same target until they take a short rest.</p><p>*Rally: All your allies gain temporary hit points equal to half your warlord level (minimum 1). Allies in your tactical gain an additional bonus equal to your Charisma modifier.</p><p>*Direct the Strike: Select a target. The next time an ally misses the target with an attack, they can reroll that attack. If the enemy is in your tactical oversite, your ally also get's +Int to-hit.</p><p>*Lead the Assault: Make an single weapon attack. If you hit, the next attack agains the target has advantage. If the enemy is in your tactical oversite, you deal extra damage equal to your Int modifier.</p><p>*Reorient the Axis: You and allies gain advantage against oppertunity attacks until the end of your next turn. If your allies are in your tactical overste, they don't provoke oppertunity attacks at all.</p><p></p><p><insert other gambits></p><p></p><p>2: Tactical Oversight: As a bonus action, you can designate a zone, creature, or item to watch over. Your gambit, and some sub-class features, gains a bonus within the zone. (i.e. increase the bonus from 1d4 to 1d6).</p><p></p><p>3: Sub-class</p><p>Banner of the Bastion</p><p>Banner of the Strategist</p><p>Banner of the Guildmaster</p><p>Banner of the White Raven</p><p>Banner of the Master Healer</p><p>Banner of the Sentinel</p><p>Banner of the Emissary</p><p>Banner of the Pack runner</p><p>Banner of the Thane</p><p>Banner of Vanguard</p><p>Banner of the Shadow Guard</p><p></p><p>4: ABI</p><p></p><p>5: Tacical Response: You learn X number of responses, gaining more according to the level chart. You can perform a response as a reaction.</p><p></p><p>Oppertune Strike: When an enemy ends their turn, you can make a single attack against them. If they are in your tactical oversite, you have advantage on the attack.</p><p>Oppertune Shift: When an enemy moves next to an ally, they can move up to half their speed. If they are in your tactical oversite, they do not provoke an opportunity attack.</p><p><insert other responses></p><p>...</p><p></p><p>11: Multi-Gambit: When you perform a gambit, you can perform a second gambit. You can between uses.</p><p>...</p><p></p><p>17: You gain an extra reaction each turn. You can only use 1 per turn.</p></blockquote><p></p>
[QUOTE="mellored, post: 7374881, member: 6801209"] 1: Gambit: You learn X gambits, gaining new ones according to the level chart. You can perform the gambit as an action. *First Aid: As a bonus action, an ally within reach can spend a hit die and stand up. If they are in your tactical oversite, they gain additional temporary hit points equal to your warlord level. Once you use this feature, you cannot use it again on the same target until they take a short rest. *Rally: All your allies gain temporary hit points equal to half your warlord level (minimum 1). Allies in your tactical gain an additional bonus equal to your Charisma modifier. *Direct the Strike: Select a target. The next time an ally misses the target with an attack, they can reroll that attack. If the enemy is in your tactical oversite, your ally also get's +Int to-hit. *Lead the Assault: Make an single weapon attack. If you hit, the next attack agains the target has advantage. If the enemy is in your tactical oversite, you deal extra damage equal to your Int modifier. *Reorient the Axis: You and allies gain advantage against oppertunity attacks until the end of your next turn. If your allies are in your tactical overste, they don't provoke oppertunity attacks at all. <insert other gambits> 2: Tactical Oversight: As a bonus action, you can designate a zone, creature, or item to watch over. Your gambit, and some sub-class features, gains a bonus within the zone. (i.e. increase the bonus from 1d4 to 1d6). 3: Sub-class Banner of the Bastion Banner of the Strategist Banner of the Guildmaster Banner of the White Raven Banner of the Master Healer Banner of the Sentinel Banner of the Emissary Banner of the Pack runner Banner of the Thane Banner of Vanguard Banner of the Shadow Guard 4: ABI 5: Tacical Response: You learn X number of responses, gaining more according to the level chart. You can perform a response as a reaction. Oppertune Strike: When an enemy ends their turn, you can make a single attack against them. If they are in your tactical oversite, you have advantage on the attack. Oppertune Shift: When an enemy moves next to an ally, they can move up to half their speed. If they are in your tactical oversite, they do not provoke an opportunity attack. <insert other responses> ... 11: Multi-Gambit: When you perform a gambit, you can perform a second gambit. You can between uses. ... 17: You gain an extra reaction each turn. You can only use 1 per turn. [/QUOTE]
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