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*Dungeons & Dragons
Lets design a Warlord for 5th edition
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<blockquote data-quote="Jester David" data-source="post: 7375892" data-attributes="member: 37579"><p>The catch is that 3rd level is "the subclass level" while 4th is the ASI. And 5th should really be Extra Attack. The warlord isn't all about attacking, but it should keep pace with the ranger, paladin, barbarian, and Valour bard. </p><p>Similarly, like the paladin and ranger, it really needs Fighting Style so you can be good at archery, TWF, or the like. It's a nice customisation point. </p><p></p><p>That means you heal an insignificant amount at 2nd level (with Fighting Style) or healing is all you get at first level. But you really want a warlord to do, well, warlordy things at 1st level. (And 2nd level for that matter.) Things <em>only </em>the warlord can do.</p><p>Healing <em>could</em> be delayed until 6th/7th level (depending on when the second subclass feature kicks in). But it's still coming at the cost of some tactical powers. Stuff that could be unique to the class. </p><p></p><p>But I'd rather keep the warlord focused on tactical features and leave the healing in the subclass, where you can double down on those features. Otherwise you get the Vanguard warlord or Standard Bearer warlord with rando healing powers despite not being the "healer" character. If feels like a wasted level to the player (and an opportunity to just multiclass into fighter or cleric). </p><p></p><p></p><p>Not my finest name given the real world connotations, but it really conveys the concept. (And real world "warlords" aren't so nice either.) Guerrillas are military forces known for the ambush tactics of the same name, so with a single word it tells you exactly what the subclass <em>should </em>do. </p><p>But this is a super rough draft, so I'm open to suggestions. </p><p></p><p></p><p>I'm brainstorming more, but it's not as easy as some classes... </p><p>Reading about positions in medieval armies can give ideas. If I think of more I'll edit them in.</p></blockquote><p></p>
[QUOTE="Jester David, post: 7375892, member: 37579"] The catch is that 3rd level is "the subclass level" while 4th is the ASI. And 5th should really be Extra Attack. The warlord isn't all about attacking, but it should keep pace with the ranger, paladin, barbarian, and Valour bard. Similarly, like the paladin and ranger, it really needs Fighting Style so you can be good at archery, TWF, or the like. It's a nice customisation point. That means you heal an insignificant amount at 2nd level (with Fighting Style) or healing is all you get at first level. But you really want a warlord to do, well, warlordy things at 1st level. (And 2nd level for that matter.) Things [I]only [/I]the warlord can do. Healing [I]could[/I] be delayed until 6th/7th level (depending on when the second subclass feature kicks in). But it's still coming at the cost of some tactical powers. Stuff that could be unique to the class. But I'd rather keep the warlord focused on tactical features and leave the healing in the subclass, where you can double down on those features. Otherwise you get the Vanguard warlord or Standard Bearer warlord with rando healing powers despite not being the "healer" character. If feels like a wasted level to the player (and an opportunity to just multiclass into fighter or cleric). Not my finest name given the real world connotations, but it really conveys the concept. (And real world "warlords" aren't so nice either.) Guerrillas are military forces known for the ambush tactics of the same name, so with a single word it tells you exactly what the subclass [I]should [/I]do. But this is a super rough draft, so I'm open to suggestions. I'm brainstorming more, but it's not as easy as some classes... Reading about positions in medieval armies can give ideas. If I think of more I'll edit them in. [/QUOTE]
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Lets design a Warlord for 5th edition
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