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Lets design a Warlord for 5th edition
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<blockquote data-quote="Guest 6801328" data-source="post: 7377225"><p>The insistence upon actual <em>healing</em>, as opposed to damage prevention or bonus HP, strikes me as a sign of zealotry.</p><p></p><p>If the concern is just that in order to "replace the cleric" (which currently is not even remotely mandatory) with "non-magical healing" then any ability which alleviates damage to allies, including preventing it in the first place, or absorbing it, should qualify.</p><p></p><p>Sure, you can't <em>always</em> prevent damage; sometimes you need to heal. That's why lots of other classes (Bard, Druid, Paladin, even Hunter) have secondary healing abilities. And healing potions. Oh, wait...you want a 100% <em>magic-less game</em>? And that game <em>must</em> be D&D 5e? That in itself strikes me as a kind of zealotry, but that aside, good thing the Short Rest/HD mechanic is so (ridiculously?) generous. Plus Healing Kits. Plus Healer feat.</p><p></p><p>5e just simply does not require that one member of the party be a full healer.</p><p></p><p>So it's hard to not interpret the absolute intransigence on this issue as...something. That something might range from simply "I want a 5e Warlord to be exactly like my favorite class from earlier editions" to "I have a bigger axe to grind and since we can't fight over the thermostat I choose this as my surrogate for voicing discontent."</p></blockquote><p></p>
[QUOTE="Guest 6801328, post: 7377225"] The insistence upon actual [I]healing[/I], as opposed to damage prevention or bonus HP, strikes me as a sign of zealotry. If the concern is just that in order to "replace the cleric" (which currently is not even remotely mandatory) with "non-magical healing" then any ability which alleviates damage to allies, including preventing it in the first place, or absorbing it, should qualify. Sure, you can't [I]always[/I] prevent damage; sometimes you need to heal. That's why lots of other classes (Bard, Druid, Paladin, even Hunter) have secondary healing abilities. And healing potions. Oh, wait...you want a 100% [I]magic-less game[/I]? And that game [I]must[/I] be D&D 5e? That in itself strikes me as a kind of zealotry, but that aside, good thing the Short Rest/HD mechanic is so (ridiculously?) generous. Plus Healing Kits. Plus Healer feat. 5e just simply does not require that one member of the party be a full healer. So it's hard to not interpret the absolute intransigence on this issue as...something. That something might range from simply "I want a 5e Warlord to be exactly like my favorite class from earlier editions" to "I have a bigger axe to grind and since we can't fight over the thermostat I choose this as my surrogate for voicing discontent." [/QUOTE]
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Lets design a Warlord for 5th edition
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