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Lets design a Warlord for 5th edition
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<blockquote data-quote="FrogReaver" data-source="post: 7377779" data-attributes="member: 6795602"><p>Your earlier use of the word "zealot" would describe those people I bolded above very well. Why should we back down because they want to be zealots about non-magical healing being capable of being short rest or long rest instead of only at-will and unlimited? Why is it us that must back down instead of them?</p><p></p><p></p><p></p><p>That "controversial" aspect already exists in the game. 2nd Wind. Short rest healing dice use. There is already non-magical healing that doesn't operate at will but instead operates on short rests. I don't hear any complaints like that about those mechanics do you?</p><p></p><p></p><p></p><p>Now you are getting more to your point. I understand that position and where it comes from. You want to be able to decide what inspires your character. At face value that makes perfect sense. But let me ask, Do you demand to a decide when your character is non-magically frightened? Do you demand to decide when your character is non-magically knocked prone? Do you demand to decide how much HP the enemies attack removed from your PC? If you've never brought any of these things up, then why do you ignore them and focus only on demanding that you decide if your character is inspired?</p></blockquote><p></p>
[QUOTE="FrogReaver, post: 7377779, member: 6795602"] Your earlier use of the word "zealot" would describe those people I bolded above very well. Why should we back down because they want to be zealots about non-magical healing being capable of being short rest or long rest instead of only at-will and unlimited? Why is it us that must back down instead of them? That "controversial" aspect already exists in the game. 2nd Wind. Short rest healing dice use. There is already non-magical healing that doesn't operate at will but instead operates on short rests. I don't hear any complaints like that about those mechanics do you? Now you are getting more to your point. I understand that position and where it comes from. You want to be able to decide what inspires your character. At face value that makes perfect sense. But let me ask, Do you demand to a decide when your character is non-magically frightened? Do you demand to decide when your character is non-magically knocked prone? Do you demand to decide how much HP the enemies attack removed from your PC? If you've never brought any of these things up, then why do you ignore them and focus only on demanding that you decide if your character is inspired? [/QUOTE]
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Lets design a Warlord for 5th edition
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