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General Tabletop Discussion
*Dungeons & Dragons
Lets design a Warlord for 5th edition
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<blockquote data-quote="FrogReaver" data-source="post: 7378503" data-attributes="member: 6795602"><p>Your not proving it. You just keep repeating yourself. If you force warlord attack granting to give allies a single extra attack on the allies turn then it's not a problem. Almost all extra damage effects get eliminated because you don't get to double dip any once per turn damage effects. The remaining damage effects make like 1d6 or so of a difference on a single attack, definitely not enough to worry about. Oh and it gives a slightly higher chance to proc something like colossus slayer. Not much higher as 2 attacks vs 3 attacks at 50% chance to hit only accounts for a 75% to 87.5% increase in chance to proc it. That's .125 * 4.5 damage = .5625 DPR from a 1d8 colossus slayer. Again it's not enough to worry about. </p><p></p><p>Even things like the -5/+10 feats at most double your damage. In the case I'm suggesting you would get 1 attack at below normal damage and 1 attack double normal damage. You are still doing no where near the damage of a second GWM or SS character and no matter what you do your not going to get anywhere near their damage output. </p><p></p><p>Yes, there will be a bit of variation but it's within the normal range of variation. </p><p></p><p>Here's the thing. Any support ability already depends on the damage of the characters you are supporting. It all scales by that. Haste, scales by your allies damage. Bless scales by your allies damage. It's almost like the very concept of a support character doing better with allies around that do more damage is something that doesn't bother you till it comes to warlords. </p><p></p><p>Oh and don't go saying bless and haste aren't at will. They might as well be when you can cast them every combat of every day.</p></blockquote><p></p>
[QUOTE="FrogReaver, post: 7378503, member: 6795602"] Your not proving it. You just keep repeating yourself. If you force warlord attack granting to give allies a single extra attack on the allies turn then it's not a problem. Almost all extra damage effects get eliminated because you don't get to double dip any once per turn damage effects. The remaining damage effects make like 1d6 or so of a difference on a single attack, definitely not enough to worry about. Oh and it gives a slightly higher chance to proc something like colossus slayer. Not much higher as 2 attacks vs 3 attacks at 50% chance to hit only accounts for a 75% to 87.5% increase in chance to proc it. That's .125 * 4.5 damage = .5625 DPR from a 1d8 colossus slayer. Again it's not enough to worry about. Even things like the -5/+10 feats at most double your damage. In the case I'm suggesting you would get 1 attack at below normal damage and 1 attack double normal damage. You are still doing no where near the damage of a second GWM or SS character and no matter what you do your not going to get anywhere near their damage output. Yes, there will be a bit of variation but it's within the normal range of variation. Here's the thing. Any support ability already depends on the damage of the characters you are supporting. It all scales by that. Haste, scales by your allies damage. Bless scales by your allies damage. It's almost like the very concept of a support character doing better with allies around that do more damage is something that doesn't bother you till it comes to warlords. Oh and don't go saying bless and haste aren't at will. They might as well be when you can cast them every combat of every day. [/QUOTE]
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Lets design a Warlord for 5th edition
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