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Lets design a Warlord for 5th edition
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<blockquote data-quote="mellored" data-source="post: 7379861" data-attributes="member: 6801209"><p>Putting some ideas together...</p><p></p><p>Level 1: First Aid: As a bonus action, you can let a creature within 5' spend a hit dice, maximizing their die roll. You can do this a number of times equal to your class level between long rests.</p><p></p><p>Sub-Class:</p><p>*Tactician: As an action, you can put down a zone. Hostile creatures in the zone take extra damage equal to your Int modifier. The zone lasts as long as you maintain concentration.</p><p>*Bravada: You gain heavy armor and martial weapons. As a reaction, you can make an attack with 5', or ranged attack that passes within 5' of you, target you instead of the origional target.</p><p>*Inspirational: As an action, you can give a creature THP equal your Cha modifier.</p><p>*Skirmishing: You gain proficiency in martial ranged weapons. As an action, you can let another creature use their reaction to hide.</p><p></p><p></p><p>Level 2: Points: You gain pool of points equal to half your class level. The pool recharges at the end of your turn. </p><p></p><p>Default Point Use: When a creature within 30' (including yourself) takes damage, you can spend points to reduce or increase the damage by the number of points spent. If this reduces the damage to 0, the attack is a miss.</p><p></p><p></p><p>Level 3: Select an out of combat feature. You gain an additional choice at levels...</p><p>*Helpful: When you use the help action to help with a skill you have proficency in, the roll gains a bonus equal to half your proficency bonus.</p><p>*Expertise: Gain expertise in a skill.</p><p>*(more stuff).</p><p></p><p></p><p>Level 5: Sub-class</p><p>*Tactical: When you spend points on creatures in your zone, they count as double.</p><p>*Bravada: When you spend points on yourself, they count as double.</p><p>*Inspirational: When you spend points on a creature, they gain Temporary hit points equal to the points spent.</p><p>*Skirmishing: When you spend points on an OA, they count as double.</p></blockquote><p></p>
[QUOTE="mellored, post: 7379861, member: 6801209"] Putting some ideas together... Level 1: First Aid: As a bonus action, you can let a creature within 5' spend a hit dice, maximizing their die roll. You can do this a number of times equal to your class level between long rests. Sub-Class: *Tactician: As an action, you can put down a zone. Hostile creatures in the zone take extra damage equal to your Int modifier. The zone lasts as long as you maintain concentration. *Bravada: You gain heavy armor and martial weapons. As a reaction, you can make an attack with 5', or ranged attack that passes within 5' of you, target you instead of the origional target. *Inspirational: As an action, you can give a creature THP equal your Cha modifier. *Skirmishing: You gain proficiency in martial ranged weapons. As an action, you can let another creature use their reaction to hide. Level 2: Points: You gain pool of points equal to half your class level. The pool recharges at the end of your turn. Default Point Use: When a creature within 30' (including yourself) takes damage, you can spend points to reduce or increase the damage by the number of points spent. If this reduces the damage to 0, the attack is a miss. Level 3: Select an out of combat feature. You gain an additional choice at levels... *Helpful: When you use the help action to help with a skill you have proficency in, the roll gains a bonus equal to half your proficency bonus. *Expertise: Gain expertise in a skill. *(more stuff). Level 5: Sub-class *Tactical: When you spend points on creatures in your zone, they count as double. *Bravada: When you spend points on yourself, they count as double. *Inspirational: When you spend points on a creature, they gain Temporary hit points equal to the points spent. *Skirmishing: When you spend points on an OA, they count as double. [/QUOTE]
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Lets design a Warlord for 5th edition
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