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Lets design a Warlord for 5th edition
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<blockquote data-quote="Hussar" data-source="post: 7381938" data-attributes="member: 22779"><p>Really? What bad implementations have there been? The only implementation of at-will action granting was the 4e warlord, which, by and large, was balanced pretty well. There were certainly very few problems with it.</p><p></p><p>While 5e doesn't have at will action granting, it does have lots and lots of ways of granting attacks. Haste, Battlemasters, heck, even the Command spell can be used to trigger opportunity attacks with very little problem.</p><p></p><p>As you said yourself, a 5th level sorcerer is granting, potentially, some 20+ bonus attacks (or movement, or other actions, plus AC bonuses) and the same level Battlemaster is granting 8-12 bonus attacks over the course of the adventuring day with and extra 8-12 d8 damage added on and all it costs is a single attack, not even a full action.</p><p></p><p>The idea that we have an action of some sort that grants a single attack per round from another PC is so massively overpowered is ludicrous. It's not even in the near ballpark of over powered. If it was, then all those other ways of DOING THE SAME THING would also be overpowered. But, they aren't.</p><p></p><p>If granting a single attack 1/round 50% of the time is fine, then doing it 100% of the time probably isn't making a whole lot of difference. The argument is specious and frankly pretty disingenuous because it's not based on any actual play experience, but, rather, a bunch of white tower hypotheticals where the group is 100% charop specialized.</p></blockquote><p></p>
[QUOTE="Hussar, post: 7381938, member: 22779"] Really? What bad implementations have there been? The only implementation of at-will action granting was the 4e warlord, which, by and large, was balanced pretty well. There were certainly very few problems with it. While 5e doesn't have at will action granting, it does have lots and lots of ways of granting attacks. Haste, Battlemasters, heck, even the Command spell can be used to trigger opportunity attacks with very little problem. As you said yourself, a 5th level sorcerer is granting, potentially, some 20+ bonus attacks (or movement, or other actions, plus AC bonuses) and the same level Battlemaster is granting 8-12 bonus attacks over the course of the adventuring day with and extra 8-12 d8 damage added on and all it costs is a single attack, not even a full action. The idea that we have an action of some sort that grants a single attack per round from another PC is so massively overpowered is ludicrous. It's not even in the near ballpark of over powered. If it was, then all those other ways of DOING THE SAME THING would also be overpowered. But, they aren't. If granting a single attack 1/round 50% of the time is fine, then doing it 100% of the time probably isn't making a whole lot of difference. The argument is specious and frankly pretty disingenuous because it's not based on any actual play experience, but, rather, a bunch of white tower hypotheticals where the group is 100% charop specialized. [/QUOTE]
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Lets design a Warlord for 5th edition
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