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Lets design a Warlord for 5th edition
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<blockquote data-quote="FrogReaver" data-source="post: 7381978" data-attributes="member: 6795602"><p>So you admitted a level 5 warlord could grant attacks 75% of the time and be okay. You admit a sorcerer can essentially do it twinned every day at level 11 (48ish attacks granted that way while still being able to cast a 3d10 cantrip attack most combat rounds). </p><p></p><p>You then presume that granting such an ability means you cannot grant other abilities. Other abilities are fine as long as the compete with whatever resources the attack granting is using. Just like the sorcerer can know a number of other spells and it's still fine even with granting a full compliment of twinned hastes in every encounter in the day. Why is that okay, because if he uses one of those other options then he isn't using the twinned haste. If a warlord had some other action he could use that wasn't an attack grant then there would presumably be times when he would use that ability instead of the attack grant.</p><p></p><p>I mean seriously, think about it for a moment. You act like the only features a sorcerer gets that wanted to twin cast haste as often as possible is the ability to twin cast haste as often as possible. Instead of a twinned haste he can fireball. Instead of a fireball he could cast cure wounds (divine soul). There's ton of options for a sorcerer to use instead of haste even if that's his #1 preferred course of action. The same can be true of the warlord even without daily resources because it's all about the tradeoffs you are doing x instead of y. Whether that tradeoff is gated by a spellslot resource or a per turn action resource it really doesn't matter.</p></blockquote><p></p>
[QUOTE="FrogReaver, post: 7381978, member: 6795602"] So you admitted a level 5 warlord could grant attacks 75% of the time and be okay. You admit a sorcerer can essentially do it twinned every day at level 11 (48ish attacks granted that way while still being able to cast a 3d10 cantrip attack most combat rounds). You then presume that granting such an ability means you cannot grant other abilities. Other abilities are fine as long as the compete with whatever resources the attack granting is using. Just like the sorcerer can know a number of other spells and it's still fine even with granting a full compliment of twinned hastes in every encounter in the day. Why is that okay, because if he uses one of those other options then he isn't using the twinned haste. If a warlord had some other action he could use that wasn't an attack grant then there would presumably be times when he would use that ability instead of the attack grant. I mean seriously, think about it for a moment. You act like the only features a sorcerer gets that wanted to twin cast haste as often as possible is the ability to twin cast haste as often as possible. Instead of a twinned haste he can fireball. Instead of a fireball he could cast cure wounds (divine soul). There's ton of options for a sorcerer to use instead of haste even if that's his #1 preferred course of action. The same can be true of the warlord even without daily resources because it's all about the tradeoffs you are doing x instead of y. Whether that tradeoff is gated by a spellslot resource or a per turn action resource it really doesn't matter. [/QUOTE]
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