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Lets design a Warlord for 5th edition
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<blockquote data-quote="Cap'n Kobold" data-source="post: 7382192" data-attributes="member: 6802951"><p>People! Please!</p><p>If you're going to have an argument, kindly make sure that you're actually talking about the same thing. Saying "Attack granting is fine!" doesn't do anything to address the points of someone pointing out "At-will action granting is OP!" and vice versa.</p><p></p><p>Now could someone please give a quick run-down, for the benefit of someone who can't recall much about how the 4e warlord played, just what sort of attack the warlord could grant a character compared to the sort of attack power that the character could use on their actual turn.</p><p></p><p>Now, regarding the issue of Rogue being excessively advantageous in attack granting, I addressed that with a rider to the lower-tier maneuver: The granted attack is carried out as if on the character's last turn. With all modifiers and considerations thereof.</p><p>Thus it can't be used to give the Rogue multiple sneak attacks per round, but it can be used in a more tactical manner to allow a rogue that wasn't in position on their turn or just missed with their attacks to get their sneak attack off.</p><p></p><p>Actual action granting did not have this restriction, but at that point you're letting fighters make full attacks and casters throw extra spells around, so Rogues getting an extra sneak attack off isn't the broken outlier. At the level at which action granting became possible (15+ IIRC), things get pretty nuts for most classes.</p></blockquote><p></p>
[QUOTE="Cap'n Kobold, post: 7382192, member: 6802951"] People! Please! If you're going to have an argument, kindly make sure that you're actually talking about the same thing. Saying "Attack granting is fine!" doesn't do anything to address the points of someone pointing out "At-will action granting is OP!" and vice versa. Now could someone please give a quick run-down, for the benefit of someone who can't recall much about how the 4e warlord played, just what sort of attack the warlord could grant a character compared to the sort of attack power that the character could use on their actual turn. Now, regarding the issue of Rogue being excessively advantageous in attack granting, I addressed that with a rider to the lower-tier maneuver: The granted attack is carried out as if on the character's last turn. With all modifiers and considerations thereof. Thus it can't be used to give the Rogue multiple sneak attacks per round, but it can be used in a more tactical manner to allow a rogue that wasn't in position on their turn or just missed with their attacks to get their sneak attack off. Actual action granting did not have this restriction, but at that point you're letting fighters make full attacks and casters throw extra spells around, so Rogues getting an extra sneak attack off isn't the broken outlier. At the level at which action granting became possible (15+ IIRC), things get pretty nuts for most classes. [/QUOTE]
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Lets design a Warlord for 5th edition
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