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Lets design a Warlord for 5th edition
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<blockquote data-quote="Jester David" data-source="post: 7382975" data-attributes="member: 37579"><p>But not mandatory. And you wouldn't say that it was "iconic" of the wizard. </p><p></p><p>And you can't really make good analogies between spellcasting classes like the wizard and non-spellcasters. Especially wizards because they can learn so many superflous spells. </p><p>A better example might be the fighter and Weapon Specialisation or Power Attack. Those were super iconic elements of the fighter in 3e (the former in 2e and the later in 4e as well). Very useful and few fighters didn't take one or the other. But they still didn't become core assumptions of the game and didn't make it into the 5e fighter. </p><p></p><p></p><p>True. But neither of us have. That information is absent.</p><p>But I <em>can</em> note that people played the warlord for a couple years before the "princess build" emerged. And that the majority of powers did not support that concept. </p><p></p><p></p><p>*shrug* Disagree. The tactical aspects of the class are just as important and far more distinct, being unique and not just a retread of another class' shtick. </p><p></p><p></p><p>The opposite can be true. If the class doesn't offer anything new after level 6 or 7 it's easy to just multiclass out. </p><p>And the class becomes boring because it's all just more of the same with bigger numbers. Once you've spent 10 levels hitting and granting an ally 1-2d6 extra damage, granting them 3-4d6 extra damage doesn't feel compelling.</p><p></p><p></p><p>So... spells. Albeit non-magical ones. </p><p></p><p>Should the class that's designed explicitly not to cast spells be designed in a way where it doesn't resemble spellcasters? If someone wanted to play a character like that, they'd play a spellcaster. From a game design perspective, it's important that the non-magical class offer something else in terms of play. </p><p></p><p></p><p>This seems formatting almost exactly like a 4e power. You're <em>literally</em> giving the class At-Will powers.</p><p>I'm very much reminded of 4e psionic abilities with their power points. </p><p></p><p>If you need to spend Warlord Points to gain the effects, what can you do with that power at level 1 and 2 before you get the points?</p></blockquote><p></p>
[QUOTE="Jester David, post: 7382975, member: 37579"] But not mandatory. And you wouldn't say that it was "iconic" of the wizard. And you can't really make good analogies between spellcasting classes like the wizard and non-spellcasters. Especially wizards because they can learn so many superflous spells. A better example might be the fighter and Weapon Specialisation or Power Attack. Those were super iconic elements of the fighter in 3e (the former in 2e and the later in 4e as well). Very useful and few fighters didn't take one or the other. But they still didn't become core assumptions of the game and didn't make it into the 5e fighter. True. But neither of us have. That information is absent. But I [I]can[/I] note that people played the warlord for a couple years before the "princess build" emerged. And that the majority of powers did not support that concept. *shrug* Disagree. The tactical aspects of the class are just as important and far more distinct, being unique and not just a retread of another class' shtick. The opposite can be true. If the class doesn't offer anything new after level 6 or 7 it's easy to just multiclass out. And the class becomes boring because it's all just more of the same with bigger numbers. Once you've spent 10 levels hitting and granting an ally 1-2d6 extra damage, granting them 3-4d6 extra damage doesn't feel compelling. So... spells. Albeit non-magical ones. Should the class that's designed explicitly not to cast spells be designed in a way where it doesn't resemble spellcasters? If someone wanted to play a character like that, they'd play a spellcaster. From a game design perspective, it's important that the non-magical class offer something else in terms of play. This seems formatting almost exactly like a 4e power. You're [I]literally[/I] giving the class At-Will powers. I'm very much reminded of 4e psionic abilities with their power points. If you need to spend Warlord Points to gain the effects, what can you do with that power at level 1 and 2 before you get the points? [/QUOTE]
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Lets design a Warlord for 5th edition
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