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Lets design a Warlord for 5th edition
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<blockquote data-quote="FrogReaver" data-source="post: 7382990" data-attributes="member: 6795602"><p>Because Thus Saith Jester David?</p><p></p><p></p><p></p><p>Not really. The iconic ability of a fighter has been extra attack for as far back as I can remember. Fighter's still have that in 5e and are still iconic with it as they do it better than any other class.</p><p></p><p></p><p></p><p></p><p>Even without the full princess build that eventually emerged commander's strike was a power that was very often used. </p><p></p><p></p><p></p><p>I'm fine with saying just as important. Creating a class is not about trying to be distinct for the purpose of being distinct. It's about using mechanics that invoke the class concept all by themselves. Leaving out either inspirational or tactical aspects as at least options of the primary class is going to be a problem for many. Leaving out attack granting or at least the option of it from the base class is also going to be a problem. </p><p></p><p></p><p></p><p>It's not about new, it's about increasing in power. People stick in fighter till level 11 for the 3rd extra attack and not really any other ability he gives. As long as abilities continue to increase in power like mine do then this isn't even a concern.</p><p></p><p></p><p></p><p>Wait you do realize those were only 2 examples of easily 20+ possible abilities right?</p><p></p><p></p><p></p><p></p><p>This honestly is the most boring criticism in the book. At-will effects are not spells. Sorry.</p><p></p><p></p><p></p><p>Sorry my mechanic isn't any more like spells than any use X ability Y times per day effects. In fact mine is less like spells as it adds new effects on it's own and is at will. No resource even required to use these abilities.</p><p></p><p></p><p></p><p>Well yes they are at will and they do allow some interesting effects. They aren't 4e powers though as all of these require a trigger and 4e powers rarely did.</p><p></p><p></p><p>You don't need to spend warlord points to gain effects. You need to spend a warlord point to enhance your at will ability.</p></blockquote><p></p>
[QUOTE="FrogReaver, post: 7382990, member: 6795602"] Because Thus Saith Jester David? Not really. The iconic ability of a fighter has been extra attack for as far back as I can remember. Fighter's still have that in 5e and are still iconic with it as they do it better than any other class. Even without the full princess build that eventually emerged commander's strike was a power that was very often used. I'm fine with saying just as important. Creating a class is not about trying to be distinct for the purpose of being distinct. It's about using mechanics that invoke the class concept all by themselves. Leaving out either inspirational or tactical aspects as at least options of the primary class is going to be a problem for many. Leaving out attack granting or at least the option of it from the base class is also going to be a problem. It's not about new, it's about increasing in power. People stick in fighter till level 11 for the 3rd extra attack and not really any other ability he gives. As long as abilities continue to increase in power like mine do then this isn't even a concern. Wait you do realize those were only 2 examples of easily 20+ possible abilities right? This honestly is the most boring criticism in the book. At-will effects are not spells. Sorry. Sorry my mechanic isn't any more like spells than any use X ability Y times per day effects. In fact mine is less like spells as it adds new effects on it's own and is at will. No resource even required to use these abilities. Well yes they are at will and they do allow some interesting effects. They aren't 4e powers though as all of these require a trigger and 4e powers rarely did. You don't need to spend warlord points to gain effects. You need to spend a warlord point to enhance your at will ability. [/QUOTE]
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