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Lets design a Warlord for 5th edition
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<blockquote data-quote="Hussar" data-source="post: 7383054" data-attributes="member: 22779"><p>[MENTION=37579]Jester David[/MENTION] - I really believe your definition of iconic is not the same as mine. To me, iconic means that this is what you think of when you envisage some concept. So, fireball and magic missile are iconic to wizards in D&D, despite the fact that you certainly don't need to have them on your casting list. The notion that you could remove those spells from the game is pretty much a non-starter. While wizards may be doing all sorts of other things, the thing that people associate most strongly with wizards is magic missile and fire ball. </p><p></p><p>Same with healing and clerics. After all, you cannot actually play a cleric that absolutely cannot heal. Cure light is on every cleric's spell list, even if this or that individual cleric hasn't prepared it that day. You claimed that only paladins have healing baked in. That's actually not true. Both clerics and druids have healing baked right into the class. They can opt out of healing by not prepping that spell, but, it's ALWAYS available.</p><p></p><p>Iconic to fighters is heavy armor, weapons and multiple attacks. I'd argue that being the best weapon user should be iconic, but, apparently, 5e isn't interested in giving us strong fighters. Meh, it's a livable trade off.</p><p></p><p>When you think of a warlord, healing is not iconic. Yup, they could heal, but, that wasn't why people played them. They played them for the tactical aspects. Healing was just a nice bit of bonus. They healed because they were a leader class, not because the concept absolutely demanded healing. But a warlord that could not grant any actions whatsoever? That would be a bizarre looking warlord. You'd have to be pretty careful about what dailies and encounter powers you took. Like you say, about a third of the powers were action granting of some sort. Never minding that several of the dailies granted actions to the entire party at the same time. </p><p></p><p>Look at it this way. NONE of the PHB at wills grant healing to a warlord. Yup, you had Inspiring word, but, that was 2/encounter. In fact, not a single 1st level PHB power granted healing. There is a single 2nd level encounter and your next chance of a healing power is a 6th level encounter power. By 10th level you could have, at most 3 encounter and 1 daily healing power. Out of THIRTY SEVEN POWERS to choose from. 10% of warlord powers in the first tier had anything to do with healing.</p><p></p><p>Can you please stop with this? You are wrong. Healing was not iconic to warlords. It simply wasn't. </p><p></p><p>I mean, good grief, of the 4 at wills in the PHB, 2 grant attacks, 1 grants a buff and 1 grants movement.</p></blockquote><p></p>
[QUOTE="Hussar, post: 7383054, member: 22779"] [MENTION=37579]Jester David[/MENTION] - I really believe your definition of iconic is not the same as mine. To me, iconic means that this is what you think of when you envisage some concept. So, fireball and magic missile are iconic to wizards in D&D, despite the fact that you certainly don't need to have them on your casting list. The notion that you could remove those spells from the game is pretty much a non-starter. While wizards may be doing all sorts of other things, the thing that people associate most strongly with wizards is magic missile and fire ball. Same with healing and clerics. After all, you cannot actually play a cleric that absolutely cannot heal. Cure light is on every cleric's spell list, even if this or that individual cleric hasn't prepared it that day. You claimed that only paladins have healing baked in. That's actually not true. Both clerics and druids have healing baked right into the class. They can opt out of healing by not prepping that spell, but, it's ALWAYS available. Iconic to fighters is heavy armor, weapons and multiple attacks. I'd argue that being the best weapon user should be iconic, but, apparently, 5e isn't interested in giving us strong fighters. Meh, it's a livable trade off. When you think of a warlord, healing is not iconic. Yup, they could heal, but, that wasn't why people played them. They played them for the tactical aspects. Healing was just a nice bit of bonus. They healed because they were a leader class, not because the concept absolutely demanded healing. But a warlord that could not grant any actions whatsoever? That would be a bizarre looking warlord. You'd have to be pretty careful about what dailies and encounter powers you took. Like you say, about a third of the powers were action granting of some sort. Never minding that several of the dailies granted actions to the entire party at the same time. Look at it this way. NONE of the PHB at wills grant healing to a warlord. Yup, you had Inspiring word, but, that was 2/encounter. In fact, not a single 1st level PHB power granted healing. There is a single 2nd level encounter and your next chance of a healing power is a 6th level encounter power. By 10th level you could have, at most 3 encounter and 1 daily healing power. Out of THIRTY SEVEN POWERS to choose from. 10% of warlord powers in the first tier had anything to do with healing. Can you please stop with this? You are wrong. Healing was not iconic to warlords. It simply wasn't. I mean, good grief, of the 4 at wills in the PHB, 2 grant attacks, 1 grants a buff and 1 grants movement. [/QUOTE]
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