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Lets design a Warlord for 5th edition
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<blockquote data-quote="Tony Vargas" data-source="post: 7383158" data-attributes="member: 996"><p>It is exactly like that: ridiculous.</p><p></p><p>The fighter chassis has limited-use powers, the BM has rest-recharge CS Dice. The EK literally casts spells. Heck every single class in the 5e PH uses spells somehow. And nobody pretends people don't like it for that.</p><p></p><p>"XOMG! Fighters cast spells!" is a dead stalking horse.</p><p></p><p> Actually, the only flaw in that analogy is the money. </p><p>'Exploits' were not (& 'Gambits' should not be )like the magical powers of sorcerers or the lifetime-of-training BM manuevers, they're the kinds of unexpected battle plans and extemporaneous St Crispin Day speeches that turn the tide in an historic battle. Modeling that absolutely demands flexibility - significantly more than 4e's structure provided. </p><p></p><p> Bottom line: if the game can't handle an action grant because some PCs might be that OP or none might be even viable, then the game is already broken.</p><p></p><p>Let's not work off that assumption. Cut 5e some slack.</p><p></p><p></p><p> Conceptually, it was inspiration, not healing - 'healing' keyword, surge, and hp-restoration mechanics notwithstanding.</p><p>And, yes, with Inpriring Presence at the core of one of the two PH builds restoring hps, and every warlord having Inspiring Word, Inspiration modeled by hp restoration is iconic to the class.</p><p></p><p> One granted an attack, the other caused the targets shift to provoke, generally preventing it from shifting.</p><p>None of the Clerics PH at wills healed, either, two granted attack bonuses, something more iconic of the tactical warlord (Tactical Presence doing just that)</p></blockquote><p></p>
[QUOTE="Tony Vargas, post: 7383158, member: 996"] It is exactly like that: ridiculous. The fighter chassis has limited-use powers, the BM has rest-recharge CS Dice. The EK literally casts spells. Heck every single class in the 5e PH uses spells somehow. And nobody pretends people don't like it for that. "XOMG! Fighters cast spells!" is a dead stalking horse. Actually, the only flaw in that analogy is the money. 'Exploits' were not (& 'Gambits' should not be )like the magical powers of sorcerers or the lifetime-of-training BM manuevers, they're the kinds of unexpected battle plans and extemporaneous St Crispin Day speeches that turn the tide in an historic battle. Modeling that absolutely demands flexibility - significantly more than 4e's structure provided. Bottom line: if the game can't handle an action grant because some PCs might be that OP or none might be even viable, then the game is already broken. Let's not work off that assumption. Cut 5e some slack. Conceptually, it was inspiration, not healing - 'healing' keyword, surge, and hp-restoration mechanics notwithstanding. And, yes, with Inpriring Presence at the core of one of the two PH builds restoring hps, and every warlord having Inspiring Word, Inspiration modeled by hp restoration is iconic to the class. One granted an attack, the other caused the targets shift to provoke, generally preventing it from shifting. None of the Clerics PH at wills healed, either, two granted attack bonuses, something more iconic of the tactical warlord (Tactical Presence doing just that) [/QUOTE]
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